forked from bartvdbraak/blender
6c89868386
(I have one small problem with linking python's static library but other than that this should work) Kent
35 lines
1.3 KiB
Python
35 lines
1.3 KiB
Python
#!/usr/bin/python
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import sys
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Import('env')
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defs = 'USE_DOUBLES QHULL _LIB'
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cflags = []
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if env['OURPLATFORM']=='win32-vc':
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defs += ' WIN32 NDEBUG _WINDOWS _LIB'
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cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
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elif env['OURPLATFORM']=='win32-mingw':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5' or sys.platform=='openbsd3' or sys.platform=='sunos5':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='darwin' :
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defs += ' NDEBUG'
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cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
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else:
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print "################################################"
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print
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print "Check if solid builds on your platform correctly"
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print "Add your platform specific defines"
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print "and cflags / cxxflags to the"
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print "extern/solid/SConscript file"
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sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/complex/*.cpp') + env.Glob('src/broad/*.cpp')
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incs = 'include src src/broad src/complex src/convex ../qhull/include'
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env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[45, 75] , compileflags = cflags)
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