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2070356a32
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Lukas Toenne
2070356a32
A simplified way of defining bNodeType structs. Instead of doing full struct member initialization for each node, this uses a couple of helper functions now. This will make it easier to change and extend the bNodeSocket interface in the future. Two examples (normal and mapping shader nodes) included, the rest should be converted too.
2011-02-07 09:33:36 +00:00
build_files
pep8 cleanup
2011-02-04 09:27:25 +00:00
doc
- cmake was missing an inclide (IDE's wouldnt index)
2011-02-06 10:18:20 +00:00
extern
remove nan-makefiles
2011-01-30 15:29:22 +00:00
intern
Fix [
#19997
] Duplicating window results in graphics corruption in UI
2011-02-04 13:22:02 +00:00
release
rename ID.update() --> update_tag() since this function only tags for updating and scene.update() executes the update.
2011-02-07 08:13:28 +00:00
source
A simplified way of defining bNodeType structs. Instead of doing full struct member initialization for each node, this uses a couple of helper functions now. This will make it easier to change and extend the bNodeSocket interface in the future. Two examples (normal and mapping shader nodes) included, the rest should be converted too.
2011-02-07 09:33:36 +00:00
CMakeLists.txt
patch for building blender with CMake, OpenEXR & MSVC2010 by Peter K?\252mmel
2011-02-07 01:23:18 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
Type checks for internal ID-Property UI min/max/tip & use defines to get values from ID-Props.
2011-02-07 05:05:41 +00:00
SConstruct
And on your left you can see something much nicer (while I fix this here on your right).
2011-01-27 19:49:43 +00:00