forked from bartvdbraak/blender
Brecht Van Lommel
207338bb58
This keeps render results compatible for combined CPU + GPU rendering. Peformance and quality primitives is quite different than before. There are now two options: * Rounded Ribbon: render hair as flat ribbon with (fake) rounded normals, for fast rendering. Hair curves are subdivided with a fixed number of user specified subdivisions. This gives relatively good results, especially when used with the Principled Hair BSDF and hair viewed from a typical distance. There are artifacts when viewed closed up, though this was also the case with all previous primitives (but different ones). * 3D Curve: render hair as 3D curve, for accurate results when viewing hair close up. This automatically subdivides the curve until it is smooth. This gives higher quality than any of the previous primitives, but does come at a performance cost and is somewhat slower than our previous Thick curves. The main problem here is performance. For CPU and OpenCL rendering performance seems usually quite close or better for similar quality results. However for CUDA and Optix, performance of 3D curve intersection is problematic, with e.g. 1.45x longer render time in Koro (though there is no equivalent quality and rounded ribbons seem fine for that scene). Any help or ideas to optimize this are welcome. Ref T73778 Depends on D8012 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8013 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |