forked from bartvdbraak/blender
20f39ec7d8
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
37 lines
1.5 KiB
Python
37 lines
1.5 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = []
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incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
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incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #intern/audaspace/intern #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
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incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
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incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
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incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Physics/Dummy'
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incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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else:
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defs.append('DISABLE_SDL')
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
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if env['BF_DEBUG']:
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defs.append('_DEBUG') # for Python
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env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core'], priority=[320], cxx_compileflags=env['BGE_CXXFLAGS'])
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