forked from bartvdbraak/blender
430 lines
13 KiB
C++
430 lines
13 KiB
C++
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
/** \file KX_KetsjiEngine.h
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
#ifndef __KX_KETSJI_ENGINE
|
|
#define __KX_KETSJI_ENGINE
|
|
|
|
#include "MT_CmMatrix4x4.h"
|
|
#include "MT_Matrix4x4.h"
|
|
#include "STR_String.h"
|
|
#include "KX_ISystem.h"
|
|
#include "KX_Scene.h"
|
|
#include "KX_Python.h"
|
|
#include "KX_WorldInfo.h"
|
|
#include <vector>
|
|
#include <set>
|
|
|
|
class KX_TimeCategoryLogger;
|
|
|
|
#define LEFT_EYE 1
|
|
#define RIGHT_EYE 2
|
|
|
|
enum KX_ExitRequestMode
|
|
{
|
|
KX_EXIT_REQUEST_NO_REQUEST = 0,
|
|
KX_EXIT_REQUEST_QUIT_GAME,
|
|
KX_EXIT_REQUEST_RESTART_GAME,
|
|
KX_EXIT_REQUEST_START_OTHER_GAME,
|
|
KX_EXIT_REQUEST_NO_SCENES_LEFT,
|
|
KX_EXIT_REQUEST_BLENDER_ESC,
|
|
KX_EXIT_REQUEST_OUTSIDE,
|
|
KX_EXIT_REQUEST_MAX
|
|
};
|
|
|
|
/**
|
|
* KX_KetsjiEngine is the core game engine class.
|
|
*/
|
|
class KX_KetsjiEngine
|
|
{
|
|
|
|
private:
|
|
class RAS_ICanvas* m_canvas; // 2D Canvas (2D Rendering Device Context)
|
|
class RAS_IRasterizer* m_rasterizer; // 3D Rasterizer (3D Rendering)
|
|
class KX_ISystem* m_kxsystem;
|
|
class RAS_IRenderTools* m_rendertools;
|
|
class KX_ISceneConverter* m_sceneconverter;
|
|
class NG_NetworkDeviceInterface* m_networkdevice;
|
|
#ifdef WITH_PYTHON
|
|
/* borrowed from sys.modules["__main__"], dont manage ref's */
|
|
PyObject* m_pythondictionary;
|
|
#endif
|
|
class SCA_IInputDevice* m_keyboarddevice;
|
|
class SCA_IInputDevice* m_mousedevice;
|
|
class KX_Dome* m_dome; // dome stereo mode
|
|
|
|
/** Lists of scenes scheduled to be removed at the end of the frame. */
|
|
std::set<STR_String> m_removingScenes;
|
|
/** Lists of overley scenes scheduled to be added at the end of the frame. */
|
|
std::set<STR_String> m_addingOverlayScenes;
|
|
/** Lists of background scenes scheduled to be added at the end of the frame. */
|
|
std::set<STR_String> m_addingBackgroundScenes;
|
|
/** Lists of scenes scheduled to be replaced at the end of the frame. */
|
|
std::set<std::pair<STR_String,STR_String> > m_replace_scenes;
|
|
|
|
/* The current list of scenes. */
|
|
KX_SceneList m_scenes;
|
|
/* State variable recording the presence of object debug info in the current scene list. */
|
|
bool m_propertiesPresent;
|
|
|
|
bool m_bInitialized;
|
|
int m_activecam;
|
|
bool m_bFixedTime;
|
|
|
|
|
|
bool m_firstframe;
|
|
int m_currentFrame;
|
|
|
|
double m_frameTime;//discrete timestamp of the 'game logic frame'
|
|
double m_clockTime;//current time
|
|
double m_previousClockTime;//previous clock time
|
|
double m_remainingTime;
|
|
|
|
static int m_maxLogicFrame; /* maximum number of consecutive logic frame */
|
|
static int m_maxPhysicsFrame; /* maximum number of consecutive physics frame */
|
|
static double m_ticrate;
|
|
static double m_anim_framerate; /* for animation playback only - ipo and action */
|
|
|
|
static double m_suspendedtime;
|
|
static double m_suspendeddelta;
|
|
|
|
int m_exitcode;
|
|
STR_String m_exitstring;
|
|
/**
|
|
* Some drawing parameters, the drawing mode
|
|
* (wire/flat/texture), and the camera zoom
|
|
* factor.
|
|
*/
|
|
int m_drawingmode;
|
|
float m_cameraZoom;
|
|
|
|
bool m_overrideCam;
|
|
STR_String m_overrideSceneName;
|
|
|
|
bool m_overrideCamUseOrtho;
|
|
MT_CmMatrix4x4 m_overrideCamProjMat;
|
|
MT_CmMatrix4x4 m_overrideCamViewMat;
|
|
float m_overrideCamNear;
|
|
float m_overrideCamFar;
|
|
float m_overrideCamLens;
|
|
|
|
bool m_stereo;
|
|
int m_curreye;
|
|
|
|
/** Categories for profiling display. */
|
|
typedef enum
|
|
{
|
|
tc_first = 0,
|
|
tc_physics = 0,
|
|
tc_logic,
|
|
tc_network,
|
|
tc_scenegraph,
|
|
tc_sound,
|
|
tc_rasterizer,
|
|
tc_services, // time spend in miscelaneous activities
|
|
tc_overhead, // profile info drawing overhead
|
|
tc_outside, // time spend outside main loop
|
|
tc_numCategories
|
|
} KX_TimeCategory;
|
|
|
|
/** Time logger. */
|
|
KX_TimeCategoryLogger* m_logger;
|
|
|
|
/** Labels for profiling display. */
|
|
static const char m_profileLabels[tc_numCategories][15];
|
|
/** Last estimated framerate */
|
|
static double m_average_framerate;
|
|
/** Show the framerate on the game display? */
|
|
bool m_show_framerate;
|
|
/** Show profiling info on the game display? */
|
|
bool m_show_profile;
|
|
/** Show any debug (scene) object properties on the game display? */
|
|
bool m_showProperties;
|
|
/** Show background behind text for readability? */
|
|
bool m_showBackground;
|
|
|
|
bool m_show_debug_properties;
|
|
|
|
/** record physics into keyframes */
|
|
bool m_animation_record;
|
|
|
|
/** Hide cursor every frame? */
|
|
bool m_hideCursor;
|
|
|
|
/** Override framing bars color? */
|
|
bool m_overrideFrameColor;
|
|
/** Red component of framing bar color. */
|
|
float m_overrideFrameColorR;
|
|
/** Green component of framing bar color. */
|
|
float m_overrideFrameColorG;
|
|
/** Blue component of framing bar color. */
|
|
float m_overrideFrameColorB;
|
|
|
|
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
|
|
void PostRenderScene(KX_Scene* scene);
|
|
void RenderDebugProperties();
|
|
void RenderShadowBuffers(KX_Scene *scene);
|
|
void SetBackGround(KX_WorldInfo* worldinfo);
|
|
void DoSound(KX_Scene* scene);
|
|
void RenderFonts(KX_Scene* scene);
|
|
|
|
public:
|
|
KX_KetsjiEngine(class KX_ISystem* system);
|
|
virtual ~KX_KetsjiEngine();
|
|
|
|
// set the devices and stuff. the client must take care of creating these
|
|
void SetWorldSettings(KX_WorldInfo* worldinfo);
|
|
void SetKeyboardDevice(SCA_IInputDevice* keyboarddevice);
|
|
void SetMouseDevice(SCA_IInputDevice* mousedevice);
|
|
void SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice);
|
|
void SetCanvas(RAS_ICanvas* canvas);
|
|
void SetRenderTools(RAS_IRenderTools* rendertools);
|
|
void SetRasterizer(RAS_IRasterizer* rasterizer);
|
|
#ifdef WITH_PYTHON
|
|
void SetPyNamespace(PyObject* pythondictionary);
|
|
PyObject* GetPyNamespace(){return m_pythondictionary;};
|
|
#endif
|
|
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
|
|
void SetAnimRecordMode(bool animation_record, int startFrame);
|
|
|
|
RAS_IRasterizer* GetRasterizer(){return m_rasterizer;};
|
|
RAS_ICanvas* GetCanvas(){return m_canvas;};
|
|
RAS_IRenderTools* GetRenderTools(){return m_rendertools;};
|
|
SCA_IInputDevice* GetKeyboardDevice(){return m_keyboarddevice;};
|
|
SCA_IInputDevice* GetMouseDevice(){return m_mousedevice;};
|
|
|
|
/// Dome functions
|
|
void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text);
|
|
void EndDome();
|
|
void RenderDome();
|
|
bool m_usedome;
|
|
|
|
///returns true if an update happened to indicate -> Render
|
|
bool NextFrame();
|
|
void Render();
|
|
|
|
void StartEngine(bool clearIpo);
|
|
void StopEngine();
|
|
void Export(const STR_String& filename);
|
|
|
|
void RequestExit(int exitrequestmode);
|
|
void SetNameNextGame(const STR_String& nextgame);
|
|
int GetExitCode();
|
|
const STR_String& GetExitString();
|
|
|
|
KX_SceneList* CurrentScenes();
|
|
KX_Scene* FindScene(const STR_String& scenename);
|
|
void AddScene(class KX_Scene* scene);
|
|
void ConvertAndAddScene(const STR_String& scenename,bool overlay);
|
|
|
|
void RemoveScene(const STR_String& scenename);
|
|
void ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
|
|
void SuspendScene(const STR_String& scenename);
|
|
void ResumeScene(const STR_String& scenename);
|
|
|
|
void GetSceneViewport(KX_Scene* scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport);
|
|
|
|
void SetDrawType(int drawingtype);
|
|
int GetDrawType(){return m_drawingmode;};
|
|
|
|
void SetCameraZoom(float camzoom);
|
|
|
|
void EnableCameraOverride(const STR_String& forscene);
|
|
|
|
void SetCameraOverrideUseOrtho(bool useOrtho);
|
|
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
|
|
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
|
|
void SetCameraOverrideClipping(float near, float far);
|
|
void SetCameraOverrideLens(float lens);
|
|
|
|
/**
|
|
* Sets display of all frames.
|
|
* @param bUseFixedTime New setting for display all frames.
|
|
*/
|
|
void SetUseFixedTime(bool bUseFixedTime);
|
|
|
|
/**
|
|
* Returns display of all frames.
|
|
* @return Current setting for display all frames.
|
|
*/
|
|
bool GetUseFixedTime(void) const;
|
|
|
|
/**
|
|
* Returns current render frame clock time
|
|
*/
|
|
double GetClockTime(void) const;
|
|
/**
|
|
* Returns current logic frame clock time
|
|
*/
|
|
double GetFrameTime(void) const;
|
|
|
|
double GetRealTime(void) const;
|
|
/**
|
|
* Returns the difference between the local time of the scene (when it
|
|
* was running and not suspended) and the "curtime"
|
|
*/
|
|
static double GetSuspendedDelta();
|
|
|
|
/**
|
|
* Gets the number of logic updates per second.
|
|
*/
|
|
static double GetTicRate();
|
|
/**
|
|
* Sets the number of logic updates per second.
|
|
*/
|
|
static void SetTicRate(double ticrate);
|
|
/**
|
|
* Gets the maximum number of logic frame before render frame
|
|
*/
|
|
static int GetMaxLogicFrame();
|
|
/**
|
|
* Sets the maximum number of logic frame before render frame
|
|
*/
|
|
static void SetMaxLogicFrame(int frame);
|
|
/**
|
|
* Gets the maximum number of physics frame before render frame
|
|
*/
|
|
static int GetMaxPhysicsFrame();
|
|
/**
|
|
* Sets the maximum number of physics frame before render frame
|
|
*/
|
|
static void SetMaxPhysicsFrame(int frame);
|
|
|
|
/**
|
|
* Gets the framerate for playing animations. (actions and ipos)
|
|
*/
|
|
static double GetAnimFrameRate();
|
|
/**
|
|
* Sets the framerate for playing animations. (actions and ipos)
|
|
*/
|
|
static void SetAnimFrameRate(double framerate);
|
|
|
|
/**
|
|
* Gets the last estimated average framerate
|
|
*/
|
|
static double GetAverageFrameRate();
|
|
|
|
/**
|
|
* Activates or deactivates timing information display.
|
|
* @param frameRate Display for frame rate on or off.
|
|
* @param profile Display for individual components on or off.
|
|
* @param properties Display of scene object debug properties on or off.
|
|
*/
|
|
void SetTimingDisplay(bool frameRate, bool profile, bool properties);
|
|
|
|
/**
|
|
* Returns status of timing information display.
|
|
* @param frameRate Display for frame rate on or off.
|
|
* @param profile Display for individual components on or off.
|
|
* @param properties Display of scene object debug properties on or off.
|
|
*/
|
|
void GetTimingDisplay(bool& frameRate, bool& profile, bool& properties) const;
|
|
|
|
/**
|
|
* Sets cursor hiding on every frame.
|
|
* @param hideCursor Turns hiding on or off.
|
|
*/
|
|
void SetHideCursor(bool hideCursor);
|
|
|
|
/**
|
|
* Returns the current setting for cursor hiding.
|
|
* @return The current setting for cursor hiding.
|
|
*/
|
|
bool GetHideCursor(void) const;
|
|
|
|
/**
|
|
* Enables/disables the use of the framing bar color of the Blender file's scenes.
|
|
* @param overrideFrameColor The new setting.
|
|
*/
|
|
void SetUseOverrideFrameColor(bool overrideFrameColor);
|
|
|
|
/**
|
|
* Enables/disables the use of the framing bar color of the Blender file's scenes.
|
|
* @param useSceneFrameColor The new setting.
|
|
*/
|
|
bool GetUseOverrideFrameColor(void) const;
|
|
|
|
/**
|
|
* Set the color used for framing bar color instead of the one in the Blender file's scenes.
|
|
* @param r Red component of the override color.
|
|
* @param g Green component of the override color.
|
|
* @param b Blue component of the override color.
|
|
*/
|
|
void SetOverrideFrameColor(float r, float g, float b);
|
|
|
|
/**
|
|
* Returns the color used for framing bar color instead of the one in the Blender file's scenes.
|
|
* @param r Red component of the override color.
|
|
* @param g Green component of the override color.
|
|
* @param b Blue component of the override color.
|
|
*/
|
|
void GetOverrideFrameColor(float& r, float& g, float& b) const;
|
|
|
|
KX_Scene* CreateScene(const STR_String& scenename);
|
|
KX_Scene* CreateScene(Scene *scene);
|
|
|
|
protected:
|
|
/**
|
|
* Processes all scheduled scene activity.
|
|
* At the end, if the scene lists have changed,
|
|
* SceneListsChanged(void) is called.
|
|
* @see SceneListsChanged(void).
|
|
*/
|
|
void ProcessScheduledScenes(void);
|
|
|
|
/**
|
|
* This method is invoked when the scene lists have changed.
|
|
*/
|
|
void SceneListsChanged(void);
|
|
|
|
void RemoveScheduledScenes(void);
|
|
void AddScheduledScenes(void);
|
|
void ReplaceScheduledScenes(void);
|
|
void PostProcessScene(class KX_Scene* scene);
|
|
|
|
bool BeginFrame();
|
|
void ClearFrame();
|
|
void EndFrame();
|
|
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
public:
|
|
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_KetsjiEngine"); }
|
|
void operator delete( void *mem ) { MEM_freeN(mem); }
|
|
#endif
|
|
};
|
|
|
|
#endif //__KX_KETSJI_ENGINE
|
|
|
|
|