forked from bartvdbraak/blender
c3d74547be
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
19 lines
535 B
Python
19 lines
535 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Ketsji'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
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incs += ' #source/gameengine/Network'
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incs += ' ' + env['BF_PYTHON_INC']
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 155], cxx_compileflags=cxxflags )
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