forked from bartvdbraak/blender
7292fa5ca6
Creates (or modifies) a DOF node based upon the active object. Requires two selected objects, the non-active one will get its DOF coordinate system from the active selected object. This assumes that 1 Blender unit == 10 meters
654 lines
18 KiB
Python
654 lines
18 KiB
Python
#!BPY
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"""
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Name: 'FLT Toolbar'
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Blender: 240
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Group: 'Misc'
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Tooltip: 'Tools for working with FLT databases'
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"""
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__author__ = "Geoffrey Bantle"
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__version__ = "1.0 11/21/07"
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__email__ = ('scripts', 'Author, ')
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__url__ = ('blender', 'elysiun')
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__bpydoc__ ="""\
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This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
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registered trademark of MultiGen-Paradigm, Inc.
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Feature overview and more availible at:
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http://wiki.blender.org/index.php/Scripts/Manual/FLTools
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"""
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# --------------------------------------------------------------------------
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# flt_palettemanager.py version 0.1 2005/04/08
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2007: Blender Foundation
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender.Draw as Draw
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from Blender.BGL import *
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import Blender
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import flt_properties
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reload(flt_properties)
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from flt_properties import *
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xrefprefix = ""
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xrefstack = list()
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vofsstack = list()
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vquatstack = list()
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prop_w = 256
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prop_h = 256
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#event codes
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evcode = {
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"XREF_MAKE" : 100,
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"XREF_EDIT" : 101,
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"XREF_FILE" : 102,
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"XREF_PICK" : 103,
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"XREF_SELECT" : 104,
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"XREF_POP" : 105,
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"XREF_PREFIX" : 106,
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"FACE_NAME" : 200,
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"FACE_MAKESUB" : 201,
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"FACE_KILLSUB" : 202,
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"FACE_SELSUB" : 203,
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"SCENE_UPDATE" : 303,
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"IDPROP_COPY" : 501,
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"IDPROP_KILL" : 502,
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"CLIGHT_MAKE" : 700,
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"DFROMACT" : 701
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}
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XREF_PREFIX = None
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XREF_MAKE = None
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XREF_EDIT = None
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XREF_SELECT = None
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XREF_POP = None
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FACE_MAKESUB = None
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FACE_SELSUB = None
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FACE_KILLSUB = None
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IDPROP_KILL = None
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IDPROP_COPY = None
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SCENE_UPDATE = None
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CLIGHT_MAKE = None
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DFROMACT = None
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def update_state():
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state = dict()
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state["activeScene"] = Blender.Scene.getCurrent()
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state["activeObject"] = state["activeScene"].getActiveObject()
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if state["activeObject"] and not state["activeObject"].sel:
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state["activeObject"] = None
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state["activeMesh"] = None
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if state["activeObject"] and state["activeObject"].type == 'Mesh':
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state["activeMesh"] = state["activeObject"].getData(mesh=True)
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state["activeFace"] = None
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if state["activeMesh"]:
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if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
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state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
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#update editmode
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state["editmode"] = Blender.Window.EditMode()
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return state
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def pack_face_index(index, intensity):
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return ((127*intensity)+(128*index))
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def unpack_face_index(face_index):
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index = face_index / 128
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intensity = float(face_index - 128.0 * index) / 127.0
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return(index,intensity)
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def idprops_append(object, typecode, props):
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object.properties["FLT"] = dict()
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object.properties["FLT"]['type'] = typecode
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for prop in props:
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object.properties["FLT"][prop] = props[prop]
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object.properties["FLT"]['3t8!id'] = object.name
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def idprops_kill(object):
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state = update_state()
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if object and object.properties.has_key('FLT'):
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object.properties.pop('FLT')
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def idprops_copy(source):
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state = update_state()
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if source.properties.has_key('FLT'):
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for object in state["activeScene"].objects:
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if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
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idprops_kill(object)
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object.properties['FLT'] = dict()
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for key in source.properties['FLT']:
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object.properties['FLT'][key] = source.properties['FLT'][key]
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def update_all():
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state = update_state()
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#update the baked FLT colors for all meshes.
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for object in state["activeScene"].objects:
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if object.type == "Mesh":
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mesh = object.getData(mesh=True)
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if 'FLT_COL' in mesh.faces.properties:
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mesh.activeColorLayer = "FLT_Fcol"
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for face in mesh.faces:
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(index,intensity) = unpack_face_index(face.getProperty('FLT_COL'))
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color = struct.unpack('>BBBB',struct.pack('>I',state["colors"][index]))
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#update the vertex colors for this face
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for col in face.col:
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col.r = int(color[0] * intensity)
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col.g = int(color[1] * intensity)
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col.b = int(color[2] * intensity)
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col.a = 255
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#Change this to find the deep parent
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def xref_create():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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state = update_state()
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def findchildren(object):
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children = list()
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for candidate in state["activeScene"].objects:
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if candidate.parent == object:
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children.append(candidate)
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retlist = list(children)
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for child in children:
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retlist = retlist + findchildren(child)
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return retlist
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actObject = state["activeObject"]
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if actObject and xrefprefix:
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scenenames = list()
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for scene in Blender.Scene.Get():
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scenenames.append(scene.name)
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if xrefprefix in scenenames:
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#build a unique name for the xref...
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suffix = 1
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found = False
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while not found:
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candidate = xrefprefix + str(suffix)
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if not candidate in scenenames:
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xrefname = candidate
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found = True
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suffix+=1
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else:
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xrefname = xrefprefix
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#create our XRef node
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xnode = state["activeScene"].objects.new('Empty')
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xnode.name = 'X:' + xrefname
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xnode.properties['FLT'] = dict()
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for prop in FLTXRef:
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xnode.properties['FLT'][prop] = FLTXRef[prop]
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xnode.properties['FLT']['3t200!filename'] = xrefname + '.flt'
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xnode.properties['FLT']['type'] = 63
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xnode.enableDupGroup = True
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xnode.DupGroup = Blender.Group.New(xrefname) #this is dangerous... be careful!
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#copy rot and loc of actObject
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xnode.setLocation(actObject.getLocation())
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xnode.setEuler(actObject.getEuler())
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#build the new scene
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xrefscene = Blender.Scene.New(xrefname)
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xrefscene.properties['FLT'] = dict()
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xrefscene.properties['FLT']['Filename'] = xrefname
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xrefscene.properties['FLT']['Main'] = 0
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#find the children of actObject so that we can add them to the group
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linkobjects = findchildren(actObject)
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linkobjects.append(actObject)
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for object in linkobjects:
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xrefscene.objects.link(object)
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state["activeScene"].objects.unlink(object)
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xnode.DupGroup.objects.link(object)
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#clear rotation of actObject and location
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actObject.setLocation(0.0,0.0,0.0)
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actObject.setEuler(0.0,0.0,0.0)
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xrefscene.update(1)
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state["activeScene"].update(1)
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def xref_select():
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state = update_state()
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candidates = list()
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scenelist = [scene.name for scene in Blender.Scene.Get()]
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for object in state["activeScene"].objects:
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if object.type == 'Empty' and object.enableDupGroup == True and object.DupGroup:
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candidates.append(object)
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for object in candidates:
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if object.DupGroup.name in scenelist:
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object.sel = 1
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def xref_edit():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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state = update_state()
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actObject = state["activeObject"]
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if actObject and actObject.type == 'Empty' and actObject.DupGroup:
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# if actObject.properties.has_key('FLT') and actObject.properties['FLT']['type'] == 63:
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for FLTscene in Blender.Scene.Get():
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if FLTscene.properties.has_key('FLT') and FLTscene.name == actObject.DupGroup.name:
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actObject.sel = 0
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xrefstack.append(state["activeScene"])
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vofsstack.append(Blender.Window.GetViewOffset())
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vquatstack.append(Blender.Window.GetViewQuat())
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FLTscene.makeCurrent()
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Blender.Window.SetViewOffset(0.0,0.0,0.0)
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def xref_finish():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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state = update_state()
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if xrefstack:
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scene = xrefstack.pop()
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Blender.Window.SetViewQuat(vquatstack.pop())
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Blender.Window.SetViewOffset(vofsstack.pop())
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scene.makeCurrent()
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def sortSub(a,b):
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aindex = a.getProperty("FLT_ORIGINDEX")
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bindex = b.getProperty("FLT_ORIGINDEX")
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if aindex > bindex:
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return 1
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elif aindex < bindex:
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return -1
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return 0
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def subface_make():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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editmode = 0
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if Blender.Window.EditMode():
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Blender.Window.EditMode(0)
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editmode = 1
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state = update_state()
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actmesh = state["activeMesh"]
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activeFace = state["activeFace"]
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if actmesh:
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if not "FLT_ORIGINDEX" in actmesh.faces.properties:
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actmesh.faces.addPropertyLayer("FLT_ORIGINDEX",Blender.Mesh.PropertyTypes["INT"])
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for i, face in enumerate(actmesh.faces):
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face.setProperty("FLT_ORIGINDEX",i)
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if not "FLT_SFLEVEL" in actmesh.faces.properties:
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actmesh.faces.addPropertyLayer("FLT_SFLEVEL",Blender.Mesh.PropertyTypes["INT"])
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#attach the subfaces to the active face. Note, this doesnt really work 100 percent properly yet, just enough for one level!
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if activeFace:
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#steps:
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#remove actface and selected faces from the facelist
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#quicksort facelist
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#append actface and subfaces to end of facelist.
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#generate new indices
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facelist = list()
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sublist = list()
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for face in actmesh.faces:
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facelist.append(face)
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for face in facelist:
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if face == activeFace:
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face.setProperty("FLT_SFLEVEL",0)
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sublist.insert(0,face)
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elif face.sel:
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face.setProperty("FLT_SFLEVEL",1)
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sublist.append(face)
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for face in sublist:
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facelist.remove(face)
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facelist.sort(sortSub)
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for face in sublist:
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facelist.append(face)
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for i, face in enumerate(facelist):
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face.setProperty("FLT_ORIGINDEX",i)
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else:
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pass
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if editmode:
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Blender.Window.EditMode(1)
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def subface_kill():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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editmode = 0
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if Blender.Window.EditMode():
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Blender.Window.EditMode(0)
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editmode = 1
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state = update_state()
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actmesh = state["activeMesh"]
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if actmesh:
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if "FLT_ORIGINDEX" in actmesh.faces.properties and "FLT_SFLEVEL" in actmesh.faces.properties:
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for i,face in enumerate(actmesh.faces):
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face.setProperty("FLT_ORIGINDEX",i)
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face.setProperty("FLT_SFLEVEL",0)
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if editmode:
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Blender.Window.EditMode(1)
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def subface_select():
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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editmode = 0
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if Blender.Window.EditMode():
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Blender.Window.EditMode(0)
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editmode = 1
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state = update_state()
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actmesh = state["activeMesh"]
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activeFace = state["activeFace"]
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if actmesh and activeFace:
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if "FLT_ORIGINDEX" in actmesh.faces.properties and "FLT_SFLEVEL" in actmesh.faces.properties:
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facelist = list()
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actIndex = None
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sublevel = None
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for face in actmesh.faces:
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facelist.append(face)
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facelist.sort(sortSub)
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for i, face in enumerate(facelist):
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if face == activeFace:
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actIndex = i
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sublevel = face.getProperty("FLT_SFLEVEL")+1
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break
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leftover = facelist[actIndex+1:]
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for face in leftover:
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if face.getProperty("FLT_SFLEVEL") == sublevel:
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face.sel = 1
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else:
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break
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if editmode:
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Blender.Window.EditMode(1)
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def select_by_typecode(typecode):
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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state = update_state()
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for object in state["activeScene"].objects:
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if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
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object.select(1)
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def clight_make():
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state = update_state()
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actmesh = state["activeMesh"]
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actobj = state["activeObject"]
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if actobj and actmesh:
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actobj.properties['FLT'] = dict()
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actobj.properties['FLT']['type'] = 111
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for prop in FLTInlineLP:
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actobj.properties['FLT'][prop] = FLTInlineLP[prop]
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actmesh.verts.addPropertyLayer("FLT_VCOL", Blender.Mesh.PropertyTypes["INT"])
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for v in actmesh.verts:
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v.setProperty("FLT_VCOL", 83815)
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def dfromact():
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state = update_state()
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actobj = state["activeObject"]
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actscene = state["activeScene"]
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dof = None
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for object in actscene.objects.context:
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if object.sel and (object != actobj):
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if not dof:
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dof = object
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else:
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return
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if 'FLT' not in dof.properties:
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dof.properties['FLT'] = dict()
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#Warning! assumes 1 BU == 10 meters.
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#do origin
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dof.properties['FLT']['5d!ORIGX'] = actobj.getLocation('worldspace')[0]*10.0
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dof.properties['FLT']['6d!ORIGY'] = actobj.getLocation('worldspace')[1]*10.0
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dof.properties['FLT']['7d!ORIGZ'] = actobj.getLocation('worldspace')[2]*10.0
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#do X axis
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x = Blender.Mathutils.Vector(1.0,0.0,0.0)
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x = x * actobj.getMatrix('worldspace')
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x = x * 10.0
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dof.properties['FLT']['8d!XAXIS-X'] = x[0]
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dof.properties['FLT']['9d!XAXIS-Y'] = x[1]
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dof.properties['FLT']['10d!XAXIS-Z'] = x[2]
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#do X/Y plane
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x = Blender.Mathutils.Vector(1.0,1.0,0.0)
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x.normalize()
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x = x * actobj.getMatrix('worldspace')
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x = x * 10.0
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dof.properties['FLT']['11d!XYPLANE-X'] = x[0]
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dof.properties['FLT']['12d!XYPLANE-Y'] = x[1]
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dof.properties['FLT']['13d!XZPLANE-Z'] = x[2]
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def event(evt,val):
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if evt == Draw.ESCKEY:
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Draw.Exit()
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def but_event(evt):
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global xrefprefix
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global xrefstack
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global vofsstack
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global vquatstack
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global prop_w
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global prop_h
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global evcode
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state = update_state()
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#do Xref buttons
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if evt == evcode["XREF_PREFIX"]:
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xrefprefix = XREF_PREFIX.val
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if evt == evcode["XREF_EDIT"]:
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xref_edit()
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if evt == evcode["XREF_SELECT"]:
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xref_select()
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if evt == evcode["XREF_MAKE"]:
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xref_create()
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#do scene buttons
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if evt == evcode["SCENE_UPDATE"]:
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update_all()
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#do face buttons
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if evt == evcode["FACE_MAKESUB"]:
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subface_make()
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if evt== evcode["FACE_KILLSUB"]:
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subface_kill()
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if evt== evcode["FACE_SELSUB"]:
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subface_select()
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#common buttons
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|
if evt == evcode["IDPROP_KILL"]:
|
|
if state["activeObject"]:
|
|
idprops_kill(state["activeObject"])
|
|
if evt == evcode["IDPROP_COPY"]:
|
|
if state["activeObject"]:
|
|
idprops_copy(state["activeObject"])
|
|
if evt == evcode["XREF_POP"]:
|
|
xref_finish()
|
|
if evt == evcode["CLIGHT_MAKE"]:
|
|
clight_make()
|
|
if evt == evcode["DFROMACT"]:
|
|
dfromact()
|
|
Draw.Redraw(1)
|
|
Blender.Window.RedrawAll()
|
|
|
|
|
|
def box(x,y,w,h,c,mode):
|
|
glColor3f(c[0],c[1],c[2])
|
|
if mode == "outline":
|
|
glBegin(GL_LINE_LOOP)
|
|
else:
|
|
glBegin(GL_POLYGON)
|
|
glVertex2i(x,y)
|
|
glVertex2i(x+w,y)
|
|
glVertex2i(x+w,y+h)
|
|
glVertex2i(x,y+h)
|
|
glEnd()
|
|
|
|
def draw_postcommon(x,y,finaly):
|
|
global sheetlabel
|
|
global xrefprefix
|
|
global xrefstack
|
|
global vofsstack
|
|
global vquatstack
|
|
global prop_w
|
|
global prop_h
|
|
global evcode
|
|
|
|
state = update_state()
|
|
|
|
width = prop_w
|
|
height = prop_h
|
|
|
|
#draw the header
|
|
glColor3f(0.15,0.15,0.15)
|
|
glBegin(GL_POLYGON)
|
|
glVertex2i(x-1,y)
|
|
glVertex2i(x+width+1,y)
|
|
glVertex2i(x+width+1,y-25)
|
|
glVertex2i(x-1,y-25)
|
|
glEnd()
|
|
glColor3f(1,1,1)
|
|
glRasterPos2i(x,y-20)
|
|
sheetlabel = Blender.Draw.Text("FLT Tools Panel")
|
|
#draw the box outline
|
|
glColor3f(0,0,0)
|
|
glBegin(GL_LINE_LOOP)
|
|
glVertex2i(x-1,y)
|
|
glVertex2i(x+1+width,y)
|
|
glVertex2i(x+1+width,finaly-1)
|
|
glVertex2i(x-1,finaly-1)
|
|
glEnd()
|
|
return finaly
|
|
|
|
|
|
def draw_propsheet(x,y):
|
|
global XREF_PREFIX
|
|
global XREF_MAKE
|
|
global XREF_EDIT
|
|
global XREF_SELECT
|
|
global XREF_POP
|
|
global FACE_MAKESUB
|
|
global FACE_SELSUB
|
|
global FACE_KILLSUB
|
|
global IDPROP_KILL
|
|
global IDPROP_COPY
|
|
global SCENE_UPDATE
|
|
global CLIGHT_MAKE
|
|
global xrefprefix
|
|
global xrefstack
|
|
global vofsstack
|
|
global vquatstack
|
|
global prop_w
|
|
global prop_h
|
|
global evcode
|
|
|
|
state = update_state()
|
|
|
|
width = prop_w
|
|
height = prop_h
|
|
origx = x
|
|
origy = y
|
|
|
|
#draw Xref tools
|
|
y = y-20
|
|
XREF_PREFIX = Blender.Draw.String("XRef Name:",evcode["XREF_PREFIX"],x,y,width,20,xrefprefix,18,"Xref prefix name, Actual name is generated from this")
|
|
y = y-20
|
|
XREF_MAKE = Blender.Draw.PushButton("Make XRef",evcode["XREF_MAKE"],x,y,width,20,"Make External Reference")
|
|
y = y-20
|
|
XREF_EDIT = Blender.Draw.PushButton("Edit XRef",evcode["XREF_EDIT"],x,y,width,20,"Edit External Reference")
|
|
y = y-20
|
|
XREF_SELECT = Blender.Draw.PushButton("Select XRefs",evcode["XREF_SELECT"],x,y,width,20,"Select External References")
|
|
y = y - 20
|
|
XREF_POP = Blender.Draw.PushButton("Return to previous scene",evcode["XREF_POP"],x,y,width,20,"Go up one level in xref hierarchy")
|
|
|
|
#Draw facetools
|
|
y = y-20
|
|
FACE_MAKESUB = Blender.Draw.PushButton("Make Subfaces",evcode["FACE_MAKESUB"],x,y,width,20,"Make subfaces")
|
|
y = y-20
|
|
FACE_SELSUB = Blender.Draw.PushButton("Select Subfaces",evcode["FACE_SELSUB"],x,y,width,20,"Select subfaces")
|
|
y = y-20
|
|
FACE_KILLSUB = Blender.Draw.PushButton("Kill Subfaces",evcode["FACE_KILLSUB"],x,y,width,20,"Kill subfaces")
|
|
|
|
#Draw ID Property tools
|
|
y = y - 20
|
|
IDPROP_KILL = Blender.Draw.PushButton("Delete ID props",evcode["IDPROP_KILL"],x,y,width,20,"Delete ID props")
|
|
y = y - 20
|
|
IDPROP_COPY = Blender.Draw.PushButton("Copy to selected",evcode["IDPROP_COPY"],x,y,width,20, "Copy from active to all selected")
|
|
|
|
y= y - 20
|
|
CLIGHT_MAKE = Blender.Draw.PushButton("Make Light Point", evcode["CLIGHT_MAKE"],x,y,width,20,"Create inline light points from current mesh")
|
|
#General tools
|
|
y = y-20
|
|
SCENE_UPDATE = Blender.Draw.PushButton("Update All",evcode["SCENE_UPDATE"],x,y,width,20,"Update all vertex colors")
|
|
|
|
y=y-20
|
|
DFROMACT = Blender.Draw.PushButton("Dof from Active", evcode["DFROMACT"],x,y,width,20,"Get Dof origin from active object")
|
|
draw_postcommon(origx, origy,y)
|
|
|
|
def gui():
|
|
#draw the propsheet/toolbox.
|
|
psheety = 280
|
|
#psheetx = psheety + 10
|
|
draw_propsheet(0,psheety)
|
|
Draw.Register(gui,event,but_event)
|
|
|