blender/source/gameengine/GameLogic/SCA_ANDController.cpp
Campbell Barton 98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00

132 lines
3.0 KiB
C++

/**
* 'And' together all inputs
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_ANDController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj)
:
SCA_IController(gameobj)
{
}
SCA_ANDController::~SCA_ANDController()
{
}
void SCA_ANDController::Trigger(SCA_LogicManager* logicmgr)
{
bool sensorresult = true;
for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
!(is==m_linkedsensors.end());is++)
{
SCA_ISensor* sensor = *is;
if (!sensor->GetState())
{
sensorresult = false;
break;
}
}
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;
logicmgr->AddActiveActuator(actua,sensorresult);
}
}
CValue* SCA_ANDController::GetReplica()
{
CValue* replica = new SCA_ANDController(*this);
// this will copy properties and so on...
replica->ProcessReplica();
return replica;
}
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ANDController::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_ANDController",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IController::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_ANDController::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ANDController::Attributes[] = {
{ NULL } //Sentinel
};
#endif // DISABLE_PYTHON
/* eof */