blender/extern/mantaflow/preprocessed/general.h
Sebastián Barschkis 635694c0ff Fluid: Added new viscosity solver
Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson).

In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
2020-12-23 15:48:38 +01:00

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5.5 KiB
C++

// DO NOT EDIT !
// This file is generated using the MantaFlow preprocessor (prep generate).
/******************************************************************************
*
* MantaFlow fluid solver framework
* Copyright 2011 Tobias Pfaff, Nils Thuerey
*
* This program is free software, distributed under the terms of the
* Apache License, Version 2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Globally used macros and functions
*
******************************************************************************/
#ifndef _GENERAL_H
#define _GENERAL_H
#include <iostream>
#include <sstream>
#include <cmath>
#include <algorithm>
namespace Manta {
// ui data exchange
#ifdef GUI
// defined in qtmain.cpp
extern void updateQtGui(bool full, int frame, float time, const std::string &curPlugin);
#else
// dummy function if GUI is not enabled
inline void updateQtGui(bool full, int frame, float time, const std::string &curPlugin)
{
}
#endif
// activate debug mode if _DEBUG is defined (eg for windows)
#ifndef DEBUG
# ifdef _DEBUG
# define DEBUG 1
# endif // _DEBUG
#endif // DEBUG
// Standard exception
class Error : public std::exception {
public:
Error(const std::string &s) : mS(s)
{
#ifdef DEBUG
// print error
std::cerr << "Aborting: " << s << " \n";
// then force immedieate crash in debug mode
*(volatile int *)(0) = 1;
#endif
}
virtual ~Error() throw()
{
}
virtual const char *what() const throw()
{
return mS.c_str();
}
private:
std::string mS;
};
// mark unused parameter variables
#define unusedParameter(x) ((void)x)
// Debug output functions and macros
extern int gDebugLevel;
#define MSGSTREAM \
std::ostringstream msg; \
msg.precision(7); \
msg.width(9);
#define debMsg(mStr, level) \
if (_chklevel(level)) { \
MSGSTREAM; \
msg << mStr; \
std::cout << msg.str() << std::endl; \
}
inline bool _chklevel(int level = 0)
{
return gDebugLevel >= level;
}
// error and assertation macros
#ifdef DEBUG
# define DEBUG_ONLY(a) a
#else
# define DEBUG_ONLY(a)
#endif
#define throwError(msg) \
{ \
std::ostringstream __s; \
__s << msg << std::endl << "Error raised in " << __FILE__ << ":" << __LINE__; \
throw Manta::Error(__s.str()); \
}
#define errMsg(msg) throwError(msg);
#define assertMsg(cond, msg) \
if (!(cond)) \
throwError(msg)
#define assertDeb(cond, msg) DEBUG_ONLY(assertMsg(cond, msg))
// for compatibility with blender, blender only defines WITH_FLUID, make sure we have "BLENDER"
#ifndef BLENDER
# ifdef WITH_FLUID
# define BLENDER 1
# endif
#endif
// common type for indexing large grids
typedef long long IndexInt;
// template tricks
template<typename T> struct remove_pointers {
typedef T type;
};
template<typename T> struct remove_pointers<T *> {
typedef T type;
};
template<typename T> struct remove_pointers<T &> {
typedef T type;
};
// Commonly used enums and types
//! Timing class for preformance measuring
struct MuTime {
MuTime()
{
get();
}
MuTime operator-(const MuTime &a)
{
MuTime b;
b.time = time - a.time;
return b;
};
MuTime operator+(const MuTime &a)
{
MuTime b;
b.time = time + a.time;
return b;
};
MuTime operator/(unsigned long a)
{
MuTime b;
b.time = time / a;
return b;
};
MuTime &operator+=(const MuTime &a)
{
time += a.time;
return *this;
}
MuTime &operator-=(const MuTime &a)
{
time -= a.time;
return *this;
}
MuTime &operator/=(unsigned long a)
{
time /= a;
return *this;
}
std::string toString();
void clear()
{
time = 0;
}
void get();
MuTime update();
unsigned long time;
};
std::ostream &operator<<(std::ostream &os, const MuTime &t);
//! generate a string with infos about the current mantaflow build
std::string buildInfoString();
// Some commonly used math helpers
template<class T> inline T square(T a)
{
return a * a;
}
template<class T> inline T cubed(T a)
{
return a * a * a;
}
template<class T> inline T clamp(const T &val, const T &vmin, const T &vmax)
{
if (val < vmin)
return vmin;
if (val > vmax)
return vmax;
return val;
}
template<class T> inline T nmod(const T &a, const T &b);
template<> inline int nmod(const int &a, const int &b)
{
int c = a % b;
return (c < 0) ? (c + b) : c;
}
template<> inline float nmod(const float &a, const float &b)
{
float c = std::fmod(a, b);
return (c < 0) ? (c + b) : c;
}
template<> inline double nmod(const double &a, const double &b)
{
double c = std::fmod(a, b);
return (c < 0) ? (c + b) : c;
}
template<class T> inline T safeDivide(const T &a, const T &b);
template<> inline int safeDivide<int>(const int &a, const int &b)
{
return (b) ? (a / b) : a;
}
template<> inline float safeDivide<float>(const float &a, const float &b)
{
return (b) ? (a / b) : a;
}
template<> inline double safeDivide<double>(const double &a, const double &b)
{
return (b) ? (a / b) : a;
}
inline bool c_isnan(float c)
{
volatile float d = c;
return d != d;
}
//! Swap so that a<b
template<class T> inline void sort(T &a, T &b)
{
if (a > b)
std::swap(a, b);
}
//! Swap so that a<b<c
template<class T> inline void sort(T &a, T &b, T &c)
{
if (a > b)
std::swap(a, b);
if (a > c)
std::swap(a, c);
if (b > c)
std::swap(b, c);
}
//! Swap so that a<b<c<d
template<class T> inline void sort(T &a, T &b, T &c, T &d)
{
if (a > b)
std::swap(a, b);
if (c > d)
std::swap(c, d);
if (a > c)
std::swap(a, c);
if (b > d)
std::swap(b, d);
if (b > c)
std::swap(b, c);
}
} // namespace Manta
#endif