blender/intern/sky
Brecht Van Lommel d40c39fca0 Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.

Patch contributed by Marco with the help of Ryan Jones.

Differential Revision: https://developer.blender.org/D8285
2020-07-20 19:31:42 +02:00
..
include Sky: Code style and formatting fixes 2020-07-13 03:08:11 +02:00
source Cycles: adjust Sky texture intensity to follow physical units 2020-07-20 19:31:42 +02:00
CMakeLists.txt Cleanup: missing CMake headers from source lists 2020-07-16 13:17:31 +10:00