blender/intern/cycles/kernel/svm/svm_math.h
Thomas Dinges ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00

51 lines
1.5 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Nodes */
ccl_device void svm_node_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint f1_offset, uint f2_offset, int *offset)
{
NodeMath type = (NodeMath)itype;
float f1 = stack_load_float(stack, f1_offset);
float f2 = stack_load_float(stack, f2_offset);
float f = svm_math(type, f1, f2);
uint4 node1 = read_node(kg, offset);
stack_store_float(stack, node1.y, f);
}
ccl_device void svm_node_vector_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint v1_offset, uint v2_offset, int *offset)
{
NodeVectorMath type = (NodeVectorMath)itype;
float3 v1 = stack_load_float3(stack, v1_offset);
float3 v2 = stack_load_float3(stack, v2_offset);
float f;
float3 v;
svm_vector_math(&f, &v, type, v1, v2);
uint4 node1 = read_node(kg, offset);
if(stack_valid(node1.y)) stack_store_float(stack, node1.y, f);
if(stack_valid(node1.z)) stack_store_float3(stack, node1.z, v);
}
CCL_NAMESPACE_END