forked from bartvdbraak/blender
3e1a5ce7a2
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module. currently we have bpy.library bpy.config and bpy.data
275 lines
7.3 KiB
Python
275 lines
7.3 KiB
Python
#!BPY
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"""
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Name: 'Batch Object Name Edit'
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Blender: 240
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Group: 'Object'
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Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.0"
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__bpydoc__ = """\
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"Batch Object Name Edit" allows you to change multiple names of Blender
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objects at once. It provides options to define if you want to: replace text
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in the current names, truncate their beginnings or endings or prepend / append
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strings to them.
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Usage:
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Select the objects to be renamed and run this script from the Object->Scripts
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menu of the 3d View.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# Batch Name Edit by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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import bpy
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global renameCount
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renameCount = 0
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obsel = bpy.data.scenes.active.objects.context
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def setDataNameWrapper(ob, newname):
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if ob.getData(name_only=1) == newname:
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return False
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data= ob.getData(mesh=1)
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if data:
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data.name= newname
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return True
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return False
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def main():
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global renameCount
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# Rename the datablocks that are used by the object.
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def renameLinkedDataFromObject():
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# Result 1, we want to rename data
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for ob in obsel:
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if ob.name == ob.getData(name_only=1):
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return # Alredy the same name, dont bother.
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data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
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if data:
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data.name = ob.name
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def new():
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global renameCount
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NEW_NAME_STRING = Draw.Create('')
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('New Name: ', NEW_NAME_STRING, 19, 19, 'New Name'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Replace in name...', pup_block):
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return 0
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NEW_NAME_STRING= NEW_NAME_STRING.val
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Window.WaitCursor(1)
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for ob in obsel:
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if ob.name != NEW_NAME_STRING:
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ob.name = NEW_NAME_STRING
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renameCount+=1
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return RENAME_LINKED.val
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def replace():
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global renameCount
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REPLACE_STRING = Draw.Create('')
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WITH_STRING = Draw.Create('')
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('Replace: ', REPLACE_STRING, 19, 19, 'Text to find'),\
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('With:', WITH_STRING, 19, 19, 'Text to replace with'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Replace in name...', pup_block) or\
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((not REPLACE_STRING.val) and (not WITH_STRING)):
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return 0
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REPLACE_STRING = REPLACE_STRING.val
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WITH_STRING = WITH_STRING.val
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Window.WaitCursor(1)
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for ob in obsel:
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newname = ob.name.replace(REPLACE_STRING, WITH_STRING)
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if ob.name != newname:
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ob.name = newname
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renameCount+=1
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return RENAME_LINKED.val
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def prefix():
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global renameCount
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PREFIX_STRING = Draw.Create('')
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('Prefix: ', PREFIX_STRING, 19, 19, 'Name prefix'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Prefix...', pup_block) or\
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not PREFIX_STRING.val:
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return 0
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PREFIX_STRING = PREFIX_STRING.val
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Window.WaitCursor(1)
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for ob in obsel:
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ob.name = PREFIX_STRING + ob.name
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renameCount+=1 # we knows these are different.
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return RENAME_LINKED.val
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def suffix():
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global renameCount
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SUFFIX_STRING = Draw.Create('')
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('Suffix: ', SUFFIX_STRING, 19, 19, 'Name suffix'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Suffix...', pup_block) or\
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not SUFFIX_STRING.val:
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return 0
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SUFFIX_STRING = SUFFIX_STRING.val
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Window.WaitCursor(1)
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for ob in obsel:
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ob.name = ob.name + SUFFIX_STRING
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renameCount+=1 # we knows these are different.
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return RENAME_LINKED.val
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def truncate_start():
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global renameCount
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TRUNCATE_START = Draw.Create(0)
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('Truncate Start: ', TRUNCATE_START, 0, 19, 'Truncate chars from the start of the name'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Truncate Start...', pup_block) or\
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not TRUNCATE_START.val:
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return 0
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Window.WaitCursor(1)
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TRUNCATE_START = TRUNCATE_START.val
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for ob in obsel:
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newname = ob.name[TRUNCATE_START: ]
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ob.name = newname
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renameCount+=1
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return RENAME_LINKED.val
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def truncate_end():
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global renameCount
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TRUNCATE_END = Draw.Create(0)
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RENAME_LINKED = Draw.Create(0)
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pup_block = [\
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('Truncate End: ', TRUNCATE_END, 0, 19, 'Truncate chars from the end of the name'),\
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('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
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]
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if not Draw.PupBlock('Truncate End...', pup_block) or\
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not TRUNCATE_END.val:
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return 0
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Window.WaitCursor(1)
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TRUNCATE_END = TRUNCATE_END.val
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for ob in obsel:
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newname = ob.name[: -TRUNCATE_END]
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ob.name = newname
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renameCount+=1
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return RENAME_LINKED.val
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def renameObjectFromLinkedData():
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global renameCount
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Window.WaitCursor(1)
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for ob in obsel:
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newname = ob.getData(name_only=1)
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if newname != None and ob.name != newname:
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ob.name = newname
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renameCount+=1
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return 0
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def renameObjectFromDupGroup():
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global renameCount
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Window.WaitCursor(1)
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for ob in obsel:
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group= ob.DupGroup
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if group != None:
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newname= group.name
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if newname != ob.name:
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ob.name = newname
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renameCount+=1
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return 0
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def renameLinkedDataFromObject():
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global renameCount
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Window.WaitCursor(1)
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for ob in obsel:
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if setDataNameWrapper(ob, ob.name):
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renameCount+=1
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return 0
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name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End|Rename Objects to Data Names|Rename Objects to DupGroup Names|Rename Data to Object Names"
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result = Draw.PupMenu(name)
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renLinked = 0 # Rename linked data to the object name?
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if result == -1:
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return
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elif result == 1: renLinked= new()
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elif result == 2: renLinked= replace()
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elif result == 3: renLinked= prefix()
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elif result == 4: renLinked= suffix()
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elif result == 5: renLinked= truncate_start()
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elif result == 6: renLinked= truncate_end()
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elif result == 7: renameObjectFromLinkedData()
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elif result == 8: renameObjectFromDupGroup()
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elif result == 9: renameLinkedDataFromObject()
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if renLinked:
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renameLinkedDataFromObject()
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Window.WaitCursor(0)
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Draw.PupMenu('renamed: %d objects.' % renameCount)
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if __name__=='__main__':
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main()
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