forked from bartvdbraak/blender
136d4c34ba
controller.actuators[name] and controller.sensors[name] Made a read-only sequence type for logic brick sensors and actuators which can access single items or be used like a list or dictionary. We could use a python dictionary or CValueList but that would be slower to create. So you can do... for s in controller.sensors: print s print controller.sensors["Sensor"] print controller.sensors[0] sensors = list(controller.sensors) This sequence type keeps a reference to the proxy it came from and will raise an error on access if the proxy has been removed.
63 lines
2.1 KiB
Python
63 lines
2.1 KiB
Python
# $Id$
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# Documentation for KX_CameraActuator
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from SCA_ILogicBrick import *
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class SCA_IController(SCA_ILogicBrick):
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"""
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Base class for all controller logic bricks.
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@ivar state: the controllers state bitmask.
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This can be used with the GameObject's state to test if the controller is active.
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@type state: int bitmask
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@ivar sensors: a list of sensors linked to this controller
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- note: the sensors are not necessarily owned by the same object.
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- note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
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@type sensors: sequence supporting index/string lookups and iteration.
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@ivar actuators: a list of actuators linked to this controller.
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- note: the sensors are not necessarily owned by the same object.
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- note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
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@type actuators: sequence supporting index/string lookups and iteration.
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@group Deprecated: getState, getSensors, getActuators, getSensor, getActuator
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"""
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def getState():
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"""
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DEPRECATED: use the state property
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Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
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This for instance will always be true however you could compare with a previous state to see when the state was activated.
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GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
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@rtype: int
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"""
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def getSensors():
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"""
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DEPRECATED: use the sensors property
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Gets a list of all sensors attached to this controller.
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@rtype: list [L{SCA_ISensor}]
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"""
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def getSensor(name):
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"""
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DEPRECATED: use the sensors[name] property
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Gets the named linked sensor.
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@type name: string
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@rtype: L{SCA_ISensor}
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"""
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def getActuators():
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"""
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DEPRECATED: use the actuators property
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Gets a list of all actuators linked to this controller.
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@rtype: list [L{SCA_IActuator}]
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"""
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def getActuator(name):
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"""
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DEPRECATED: use the actuators[name] property
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Gets the named linked actuator.
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@type name: string
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@rtype: L{SCA_IActuator}
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"""
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