forked from bartvdbraak/blender
526 lines
13 KiB
Python
526 lines
13 KiB
Python
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import bpy
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class ConstraintButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "constraint"
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def draw_constraint(self, con):
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layout = self.layout
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box = layout.template_constraint(con)
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if box:
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# match enum type to our functions, avoids a lookup table.
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getattr(self, con.type)(box, con)
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# show/key buttons here are most likely obsolete now, with
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# keyframing functionality being part of every button
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if con.type not in ('RIGID_BODY_JOINT', 'NULL'):
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box.itemR(con, "influence")
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def space_template(self, layout, con, target=True, owner=True):
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if target or owner:
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row = layout.row()
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row.itemL(text="Convert:")
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if target:
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row.itemR(con, "target_space", text="")
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if target and owner:
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row.itemL(icon='ICON_ARROW_LEFTRIGHT')
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if owner:
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row.itemR(con, "owner_space", text="")
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def target_template(self, layout, con, subtargets=True):
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layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object
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if con.target and subtargets:
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if con.target.type == "ARMATURE":
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layout.item_pointerR(con, "subtarget", con.target.data, "bones", text="Bone")
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if con.type == 'COPY_LOCATION':
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row = layout.row()
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row.itemL(text="Head/Tail:")
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row.itemR(con, "head_tail", text="")
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elif con.target.type in ('MESH', 'LATTICE'):
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layout.item_pointerR(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
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def CHILD_OF(self, layout, con):
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self.target_template(layout, con)
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split = layout.split()
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col = split.column()
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col.itemL(text="Location:")
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col.itemR(con, "locationx", text="X")
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col.itemR(con, "locationy", text="Y")
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col.itemR(con, "locationz", text="Z")
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col = split.column()
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col.itemL(text="Rotation:")
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col.itemR(con, "rotationx", text="X")
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col.itemR(con, "rotationy", text="Y")
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col.itemR(con, "rotationz", text="Z")
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col = split.column()
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col.itemL(text="Scale:")
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col.itemR(con, "sizex", text="X")
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col.itemR(con, "sizey", text="Y")
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col.itemR(con, "sizez", text="Z")
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row = layout.row()
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row.itemO("constraint.childof_set_inverse")
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row.itemO("constraint.childof_clear_inverse")
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def TRACK_TO(self, layout, con):
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self.target_template(layout, con)
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row = layout.row()
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row.itemL(text="To:")
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row.itemR(con, "track", expand=True)
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row = layout.row()
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#row.itemR(con, "up", text="Up", expand=True) # XXX: up and expand don't play nice together
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row.itemR(con, "up", text="Up")
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row.itemR(con, "target_z")
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self.space_template(layout, con)
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def IK(self, layout, con):
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self.target_template(layout, con)
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layout.itemR(con, "pole_target")
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if con.pole_target and con.pole_target.type == 'ARMATURE':
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layout.item_pointerR(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
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split = layout.split()
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col = split.column()
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col.itemR(con, "iterations")
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col.itemR(con, "chain_length")
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sub = col.column()
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sub.active = con.pole_target
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sub.itemR(con, "pole_angle")
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col.itemL(text="Weight:")
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col.itemR(con, "weight", text="Position", slider=True)
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sub = col.column()
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sub.active = con.rotation
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sub.itemR(con, "orient_weight", text="Rotation", slider=True)
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col = split.column()
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col.itemR(con, "tail")
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col.itemR(con, "rotation")
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col.itemR(con, "targetless")
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col.itemR(con, "stretch")
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def FOLLOW_PATH(self, layout, con):
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self.target_template(layout, con)
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row = layout.row()
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row.itemR(con, "curve_follow")
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row.itemR(con, "offset")
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row = layout.row()
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row.itemL(text="Forward:")
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row.itemR(con, "forward", expand=True)
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row = layout.row()
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row.itemR(con, "up", text="Up")
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row.itemL()
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def LIMIT_ROTATION(self, layout, con):
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split = layout.split()
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col = split.column()
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col.itemR(con, "use_limit_x")
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sub = col.column()
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sub.active = con.use_limit_x
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sub.itemR(con, "minimum_x", text="Min")
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sub.itemR(con, "maximum_x", text="Max")
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col = split.column()
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col.itemR(con, "use_limit_y")
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sub = col.column()
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sub.active = con.use_limit_y
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sub.itemR(con, "minimum_y", text="Min")
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sub.itemR(con, "maximum_y", text="Max")
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col = split.column()
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col.itemR(con, "use_limit_z")
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sub = col.column()
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sub.active = con.use_limit_z
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sub.itemR(con, "minimum_z", text="Min")
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sub.itemR(con, "maximum_z", text="Max")
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row = layout.row()
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row.itemR(con, "limit_transform")
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row.itemL()
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row = layout.row()
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row.itemL(text="Convert:")
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row.itemR(con, "owner_space", text="")
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def LIMIT_LOCATION(self, layout, con):
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split = layout.split()
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col = split.column()
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col.itemR(con, "use_minimum_x")
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sub = col.column()
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sub.active = con.use_minimum_x
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sub.itemR(con, "minimum_x", text="")
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col.itemR(con, "use_maximum_x")
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sub = col.column()
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sub.active = con.use_maximum_x
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sub.itemR(con, "maximum_x", text="")
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col = split.column()
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col.itemR(con, "use_minimum_y")
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sub = col.column()
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sub.active = con.use_minimum_y
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sub.itemR(con, "minimum_y", text="")
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col.itemR(con, "use_maximum_y")
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sub = col.column()
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sub.active = con.use_maximum_y
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sub.itemR(con, "maximum_y", text="")
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col = split.column()
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col.itemR(con, "use_minimum_z")
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sub = col.column()
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sub.active = con.use_minimum_z
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sub.itemR(con, "minimum_z", text="")
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col.itemR(con, "use_maximum_z")
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sub = col.column()
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sub.active = con.use_maximum_z
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sub.itemR(con, "maximum_z", text="")
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row = layout.row()
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row.itemR(con, "limit_transform")
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row.itemL()
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row = layout.row()
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row.itemL(text="Convert:")
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row.itemR(con, "owner_space", text="")
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def LIMIT_SCALE(self, layout, con):
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split = layout.split()
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col = split.column()
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col.itemR(con, "use_minimum_x")
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sub = col.column()
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sub.active = con.use_minimum_x
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sub.itemR(con, "minimum_x", text="")
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col.itemR(con, "use_maximum_x")
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sub = col.column()
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sub.active = con.use_maximum_x
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sub.itemR(con, "maximum_x", text="")
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col = split.column()
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col.itemR(con, "use_minimum_y")
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sub = col.column()
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sub.active = con.use_minimum_y
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sub.itemR(con, "minimum_y", text="")
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col.itemR(con, "use_maximum_y")
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sub = col.column()
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sub.active = con.use_maximum_y
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sub.itemR(con, "maximum_y", text="")
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col = split.column()
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col.itemR(con, "use_minimum_z")
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sub = col.column()
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sub.active = con.use_minimum_z
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sub.itemR(con, "minimum_z", text="")
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col.itemR(con, "use_maximum_z")
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sub = col.column()
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sub.active = con.use_maximum_z
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sub.itemR(con, "maximum_z", text="")
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row = layout.row()
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row.itemR(con, "limit_transform")
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row.itemL()
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row = layout.row()
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row.itemL(text="Convert:")
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row.itemR(con, "owner_space", text="")
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def COPY_ROTATION(self, layout, con):
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self.target_template(layout, con)
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split = layout.split()
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col = split.column()
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col.itemR(con, "rotate_like_x", text="X")
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sub = col.column()
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sub.active = con.rotate_like_x
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sub.itemR(con, "invert_x", text="Invert")
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col = split.column()
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col.itemR(con, "rotate_like_y", text="Y")
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sub = col.column()
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sub.active = con.rotate_like_y
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sub.itemR(con, "invert_y", text="Invert")
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col = split.column()
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col.itemR(con, "rotate_like_z", text="Z")
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sub = col.column()
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sub.active = con.rotate_like_z
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sub.itemR(con, "invert_z", text="Invert")
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layout.itemR(con, "offset")
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self.space_template(layout, con)
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def COPY_LOCATION(self, layout, con):
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self.target_template(layout, con)
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split = layout.split()
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col = split.column()
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col.itemR(con, "locate_like_x", text="X")
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sub = col.column()
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sub.active = con.locate_like_x
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sub.itemR(con, "invert_x", text="Invert")
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col = split.column()
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col.itemR(con, "locate_like_y", text="Y")
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sub = col.column()
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sub.active = con.locate_like_y
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sub.itemR(con, "invert_y", text="Invert")
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col = split.column()
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col.itemR(con, "locate_like_z", text="Z")
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sub = col.column()
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sub.active = con.locate_like_z
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sub.itemR(con, "invert_z", text="Invert")
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layout.itemR(con, "offset")
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self.space_template(layout, con)
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def COPY_SCALE(self, layout, con):
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self.target_template(layout, con)
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row = layout.row(align=True)
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row.itemR(con, "size_like_x", text="X")
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row.itemR(con, "size_like_y", text="Y")
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row.itemR(con, "size_like_z", text="Z")
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layout.itemR(con, "offset")
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self.space_template(layout, con)
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#def SCRIPT(self, layout, con):
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def ACTION(self, layout, con):
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self.target_template(layout, con)
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layout.itemR(con, "action")
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layout.itemR(con, "transform_channel")
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split = layout.split()
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col = split.column(align=True)
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col.itemR(con, "start_frame", text="Start")
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col.itemR(con, "end_frame", text="End")
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col = split.column(align=True)
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col.itemR(con, "minimum", text="Min")
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col.itemR(con, "maximum", text="Max")
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row = layout.row()
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row.itemL(text="Convert:")
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row.itemR(con, "owner_space", text="")
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def LOCKED_TRACK(self, layout, con):
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self.target_template(layout, con)
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row = layout.row()
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row.itemL(text="To:")
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row.itemR(con, "track", expand=True)
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row = layout.row()
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row.itemL(text="Lock:")
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row.itemR(con, "locked", expand=True)
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def LIMIT_DISTANCE(self, layout, con):
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self.target_template(layout, con)
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col = layout.column(align=True);
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col.itemR(con, "distance")
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col.itemO("constraint.limitdistance_reset")
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row = layout.row()
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row.itemL(text="Clamp Region:")
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row.itemR(con, "limit_mode", text="")
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def STRETCH_TO(self, layout, con):
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self.target_template(layout, con)
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col = layout.column(align=True)
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col.itemR(con, "original_length", text="Rest Length")
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col.itemO("constraint.stretchto_reset")
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col = layout.column()
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col.itemR(con, "bulge", text="Volume Variation")
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row = layout.row()
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row.itemL(text="Volume:")
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row.itemR(con, "volume", expand=True)
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row.itemL(text="Plane:")
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row.itemR(con, "keep_axis", expand=True)
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def FLOOR(self, layout, con):
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self.target_template(layout, con)
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row = layout.row()
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row.itemR(con, "sticky")
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row.itemR(con, "use_rotation")
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layout.itemR(con, "offset")
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row = layout.row()
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row.itemL(text="Min/Max:")
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row.itemR(con, "floor_location", expand=True)
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def RIGID_BODY_JOINT(self, layout, con):
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self.target_template(layout, con)
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layout.itemR(con, "pivot_type")
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layout.itemR(con, "child")
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row = layout.row()
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row.itemR(con, "disable_linked_collision", text="No Collision")
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row.itemR(con, "draw_pivot")
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split = layout.split()
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col = split.column()
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col.itemR(con, "pivot_x")
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col.itemR(con, "pivot_y")
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col.itemR(con, "pivot_z")
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col = split.column()
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col.itemR(con, "axis_x")
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col.itemR(con, "axis_y")
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col.itemR(con, "axis_z")
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#Missing: Limit arrays (not wrapped in RNA yet)
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def CLAMP_TO(self, layout, con):
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self.target_template(layout, con)
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row = layout.row()
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row.itemL(text="Main Axis:")
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row.itemR(con, "main_axis", expand=True)
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row = layout.row()
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row.itemR(con, "cyclic")
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def TRANSFORM(self, layout, con):
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self.target_template(layout, con)
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layout.itemR(con, "extrapolate_motion", text="Extrapolate")
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split = layout.split()
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col = split.column()
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col.itemL(text="Source:")
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col.row().itemR(con, "map_from", expand=True)
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sub = col.row(align=True)
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sub.itemL(text="X:")
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sub.itemR(con, "from_min_x", text="")
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sub.itemR(con, "from_max_x", text="")
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sub = col.row(align=True)
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sub.itemL(text="Y:")
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sub.itemR(con, "from_min_y", text="")
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sub.itemR(con, "from_max_y", text="")
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sub = col.row(align=True)
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sub.itemL(text="Z:")
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sub.itemR(con, "from_min_z", text="")
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sub.itemR(con, "from_max_z", text="")
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split = layout.split()
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col = split.column()
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col.itemL(text="Destination:")
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col.row().itemR(con, "map_to", expand=True)
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sub = col.row(align=True)
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sub.itemR(con, "map_to_x_from", text="")
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sub.itemR(con, "to_min_x", text="")
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sub.itemR(con, "to_max_x", text="")
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sub = col.row(align=True)
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sub.itemR(con, "map_to_y_from", text="")
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sub.itemR(con, "to_min_y", text="")
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sub.itemR(con, "to_max_y", text="")
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sub = col.row(align=True)
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sub.itemR(con, "map_to_z_from", text="")
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sub.itemR(con, "to_min_z", text="")
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sub.itemR(con, "to_max_z", text="")
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self.space_template(layout, con)
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def SHRINKWRAP (self, layout, con):
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self.target_template(layout, con)
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layout.itemR(con, "distance")
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layout.itemR(con, "shrinkwrap_type")
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if con.shrinkwrap_type == "PROJECT":
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row = layout.row(align=True)
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row.itemR(con, "axis_x")
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row.itemR(con, "axis_y")
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row.itemR(con, "axis_z")
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class OBJECT_PT_constraints(ConstraintButtonsPanel):
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__label__ = "Constraints"
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__context__ = "constraint"
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def poll(self, context):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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row = layout.row()
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row.item_menu_enumO("object.constraint_add", "type")
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row.itemL();
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for con in ob.constraints:
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self.draw_constraint(con)
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class BONE_PT_constraints(ConstraintButtonsPanel):
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__label__ = "Constraints"
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__context__ = "bone"
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def poll(self, context):
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ob = context.object
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return (ob and ob.type == 'ARMATURE' and context.bone)
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def draw(self, context):
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layout = self.layout
|
|
|
|
ob = context.object
|
|
pchan = ob.pose.pose_channels[context.bone.name]
|
|
|
|
row = layout.row()
|
|
row.item_menu_enumO("pose.constraint_add", "type")
|
|
row.itemL();
|
|
|
|
for con in pchan.constraints:
|
|
self.draw_constraint(con)
|
|
|
|
bpy.types.register(OBJECT_PT_constraints)
|
|
bpy.types.register(BONE_PT_constraints)
|