blender/source/gameengine/Expressions
Campbell Barton 6a270ecb94 BGE Python API
CListValue fixes
- Disable changing CValueLists that the BGE uses internally (scene.objects.append(1) would crash when drawing)
- val=clist+list would modify clist in place, now return a new value.
- clist.append([....]), was working like extend.
- clist.append(val) didnt work for most CValue types like KX_GameObjects.

Other changes
- "isValid" was always returning True.
- Set all errors for invalid proxy access to PyExc_SystemError (was using a mix of error types)
- Added PyObjectPlus::InvalidateProxy() to manually invalidate, though if python ever gains access again, it will make a new valid proxy. This is so removing an object from a scene can invalidate the object even if its stored elsewhere in a CValueList for eg.
2009-04-23 00:32:33 +00:00
..
BoolValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BoolValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ConstExpr.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ConstExpr.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EmptyValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
EmptyValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EXP_C-Api.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXP_C-Api.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Expression.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Expression.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
FloatValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
FloatValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IdentifierExpr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IdentifierExpr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IfExpr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
IfExpr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
InputParser.cpp BGE Python API 2009-04-19 12:46:39 +00:00
InputParser.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IntValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
IntValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_HashedPtr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_HashedPtr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_static.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ListValue.cpp BGE Python API 2009-04-23 00:32:33 +00:00
ListValue.h BGE Python API 2009-04-20 23:17:52 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
Operator1Expr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp BGE Python API 2009-04-23 00:32:33 +00:00
PyObjectPlus.h BGE Python API 2009-04-23 00:32:33 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00
StringValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
StringValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
Value.cpp BGE Python API 2009-04-23 00:32:33 +00:00
Value.h BGE Python API 2009-04-23 00:32:33 +00:00
VectorValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
VectorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
VoidValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00