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BL_ActionActuator.cpp
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Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
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2012-07-29 06:28:50 +00:00 |
BL_ActionActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_ArmatureActuator.cpp
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureActuator.h
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureChannel.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_ArmatureChannel.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
BL_ArmatureConstraint.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_ArmatureConstraint.h
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureObject.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_ArmatureObject.h
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style cleanup
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2012-08-04 19:34:38 +00:00 |
BL_BlenderDataConversion.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_BlenderDataConversion.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_DeformableGameObject.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_MeshDeformer.cpp
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code cleanup:
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2012-05-20 19:49:27 +00:00 |
BL_MeshDeformer.h
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style cleanup
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2012-07-21 22:58:08 +00:00 |
BL_ModifierDeformer.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BL_ModifierDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_ShapeActionActuator.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_ShapeActionActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_ShapeDeformer.cpp
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code cleanup: function naming, use BKE_*type* prefix.
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2012-05-05 14:03:12 +00:00 |
BL_ShapeDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_SkinDeformer.cpp
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BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).
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2012-07-29 23:49:17 +00:00 |
BL_SkinDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BlenderWorldInfo.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BlenderWorldInfo.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
CMakeLists.txt
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |
KX_BlenderScalarInterpolator.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_BlenderScalarInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_BlenderSceneConverter.cpp
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code cleanup:
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2012-07-29 17:49:14 +00:00 |
KX_BlenderSceneConverter.h
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BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
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2012-07-22 22:58:12 +00:00 |
KX_ConvertActuators.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_ConvertActuators.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConvertControllers.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_ConvertControllers.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConvertProperties.cpp
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Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
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2012-04-09 01:16:19 +00:00 |
KX_ConvertProperties.h
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style cleanup: guys - set your editors to tabs!
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2012-05-01 17:51:03 +00:00 |
KX_ConvertSensors.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_ConvertSensors.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_IpoConvert.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_IpoConvert.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_SoftBodyDeformer.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_SoftBodyDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
SConscript
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |