forked from bartvdbraak/blender
5da418d4e6
Don't use ssize_t, it's not available in MSVC.
294 lines
8.6 KiB
C++
294 lines
8.6 KiB
C++
/*
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* Adapted from code copyright 2009-2011 Intel Corporation
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* Modifications Copyright 2012, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define __KERNEL_SSE__
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#include "bvh/bvh_binning.h"
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#include <stdlib.h>
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#include "util/util_algorithm.h"
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#include "util/util_boundbox.h"
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#include "util/util_types.h"
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CCL_NAMESPACE_BEGIN
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/* SSE replacements */
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__forceinline void prefetch_L1(const void * /*ptr*/)
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{
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}
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__forceinline void prefetch_L2(const void * /*ptr*/)
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{
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}
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__forceinline void prefetch_L3(const void * /*ptr*/)
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{
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}
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__forceinline void prefetch_NTA(const void * /*ptr*/)
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{
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}
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template<size_t src> __forceinline float extract(const int4 &b)
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{
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return b[src];
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}
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template<size_t dst> __forceinline const float4 insert(const float4 &a, const float b)
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{
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float4 r = a;
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r[dst] = b;
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return r;
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}
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__forceinline int get_best_dimension(const float4 &bestSAH)
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{
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// return (int)__bsf(movemask(reduce_min(bestSAH) == bestSAH));
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float minSAH = min(bestSAH.x, min(bestSAH.y, bestSAH.z));
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if (bestSAH.x == minSAH)
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return 0;
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else if (bestSAH.y == minSAH)
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return 1;
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else
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return 2;
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}
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/* BVH Object Binning */
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BVHObjectBinning::BVHObjectBinning(const BVHRange &job,
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BVHReference *prims,
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const BVHUnaligned *unaligned_heuristic,
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const Transform *aligned_space)
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: BVHRange(job),
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splitSAH(FLT_MAX),
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dim(0),
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pos(0),
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unaligned_heuristic_(unaligned_heuristic),
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aligned_space_(aligned_space)
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{
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if (aligned_space_ == NULL) {
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bounds_ = bounds();
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cent_bounds_ = cent_bounds();
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}
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else {
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/* TODO(sergey): With some additional storage we can avoid
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* need in re-calculating this.
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*/
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bounds_ = unaligned_heuristic->compute_aligned_boundbox(
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*this, prims, *aligned_space, ¢_bounds_);
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}
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/* compute number of bins to use and precompute scaling factor for binning */
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num_bins = min(size_t(MAX_BINS), size_t(4.0f + 0.05f * size()));
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scale = rcp(cent_bounds_.size()) * make_float3((float)num_bins);
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/* initialize binning counter and bounds */
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BoundBox bin_bounds[MAX_BINS][4]; /* bounds for every bin in every dimension */
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int4 bin_count[MAX_BINS]; /* number of primitives mapped to bin */
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for (size_t i = 0; i < num_bins; i++) {
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bin_count[i] = make_int4(0);
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bin_bounds[i][0] = bin_bounds[i][1] = bin_bounds[i][2] = BoundBox::empty;
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}
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/* map geometry to bins, unrolled once */
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{
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int64_t i;
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for (i = 0; i < int64_t(size()) - 1; i += 2) {
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prefetch_L2(&prims[start() + i + 8]);
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/* map even and odd primitive to bin */
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const BVHReference &prim0 = prims[start() + i + 0];
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const BVHReference &prim1 = prims[start() + i + 1];
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BoundBox bounds0 = get_prim_bounds(prim0);
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BoundBox bounds1 = get_prim_bounds(prim1);
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int4 bin0 = get_bin(bounds0);
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int4 bin1 = get_bin(bounds1);
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/* increase bounds for bins for even primitive */
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int b00 = (int)extract<0>(bin0);
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bin_count[b00][0]++;
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bin_bounds[b00][0].grow(bounds0);
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int b01 = (int)extract<1>(bin0);
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bin_count[b01][1]++;
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bin_bounds[b01][1].grow(bounds0);
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int b02 = (int)extract<2>(bin0);
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bin_count[b02][2]++;
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bin_bounds[b02][2].grow(bounds0);
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/* increase bounds of bins for odd primitive */
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int b10 = (int)extract<0>(bin1);
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bin_count[b10][0]++;
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bin_bounds[b10][0].grow(bounds1);
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int b11 = (int)extract<1>(bin1);
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bin_count[b11][1]++;
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bin_bounds[b11][1].grow(bounds1);
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int b12 = (int)extract<2>(bin1);
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bin_count[b12][2]++;
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bin_bounds[b12][2].grow(bounds1);
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}
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/* for uneven number of primitives */
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if (i < int64_t(size())) {
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/* map primitive to bin */
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const BVHReference &prim0 = prims[start() + i];
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BoundBox bounds0 = get_prim_bounds(prim0);
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int4 bin0 = get_bin(bounds0);
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/* increase bounds of bins */
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int b00 = (int)extract<0>(bin0);
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bin_count[b00][0]++;
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bin_bounds[b00][0].grow(bounds0);
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int b01 = (int)extract<1>(bin0);
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bin_count[b01][1]++;
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bin_bounds[b01][1].grow(bounds0);
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int b02 = (int)extract<2>(bin0);
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bin_count[b02][2]++;
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bin_bounds[b02][2].grow(bounds0);
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}
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}
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/* sweep from right to left and compute parallel prefix of merged bounds */
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float4 r_area[MAX_BINS]; /* area of bounds of primitives on the right */
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float4 r_count[MAX_BINS]; /* number of primitives on the right */
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int4 count = make_int4(0);
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BoundBox bx = BoundBox::empty;
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BoundBox by = BoundBox::empty;
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BoundBox bz = BoundBox::empty;
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for (size_t i = num_bins - 1; i > 0; i--) {
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count = count + bin_count[i];
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r_count[i] = blocks(count);
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bx = merge(bx, bin_bounds[i][0]);
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r_area[i][0] = bx.half_area();
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by = merge(by, bin_bounds[i][1]);
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r_area[i][1] = by.half_area();
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bz = merge(bz, bin_bounds[i][2]);
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r_area[i][2] = bz.half_area();
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r_area[i][3] = r_area[i][2];
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}
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/* sweep from left to right and compute SAH */
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int4 ii = make_int4(1);
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float4 bestSAH = make_float4(FLT_MAX);
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int4 bestSplit = make_int4(-1);
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count = make_int4(0);
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bx = BoundBox::empty;
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by = BoundBox::empty;
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bz = BoundBox::empty;
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for (size_t i = 1; i < num_bins; i++, ii += make_int4(1)) {
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count = count + bin_count[i - 1];
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bx = merge(bx, bin_bounds[i - 1][0]);
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float Ax = bx.half_area();
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by = merge(by, bin_bounds[i - 1][1]);
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float Ay = by.half_area();
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bz = merge(bz, bin_bounds[i - 1][2]);
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float Az = bz.half_area();
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float4 lCount = blocks(count);
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float4 lArea = make_float4(Ax, Ay, Az, Az);
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float4 sah = lArea * lCount + r_area[i] * r_count[i];
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bestSplit = select(sah < bestSAH, ii, bestSplit);
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bestSAH = min(sah, bestSAH);
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}
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int4 mask = float3_to_float4(cent_bounds_.size()) <= make_float4(0.0f);
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bestSAH = insert<3>(select(mask, make_float4(FLT_MAX), bestSAH), FLT_MAX);
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/* find best dimension */
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dim = get_best_dimension(bestSAH);
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splitSAH = bestSAH[dim];
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pos = bestSplit[dim];
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leafSAH = bounds_.half_area() * blocks(size());
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}
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void BVHObjectBinning::split(BVHReference *prims,
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BVHObjectBinning &left_o,
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BVHObjectBinning &right_o) const
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{
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size_t N = size();
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BoundBox lgeom_bounds = BoundBox::empty;
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BoundBox rgeom_bounds = BoundBox::empty;
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BoundBox lcent_bounds = BoundBox::empty;
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BoundBox rcent_bounds = BoundBox::empty;
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int64_t l = 0, r = N - 1;
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while (l <= r) {
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prefetch_L2(&prims[start() + l + 8]);
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prefetch_L2(&prims[start() + r - 8]);
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BVHReference prim = prims[start() + l];
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BoundBox unaligned_bounds = get_prim_bounds(prim);
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float3 unaligned_center = unaligned_bounds.center2();
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float3 center = prim.bounds().center2();
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if (get_bin(unaligned_center)[dim] < pos) {
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lgeom_bounds.grow(prim.bounds());
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lcent_bounds.grow(center);
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l++;
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}
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else {
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rgeom_bounds.grow(prim.bounds());
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rcent_bounds.grow(center);
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swap(prims[start() + l], prims[start() + r]);
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r--;
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}
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}
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/* finish */
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if (l != 0 && N - 1 - r != 0) {
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right_o = BVHObjectBinning(BVHRange(rgeom_bounds, rcent_bounds, start() + l, N - 1 - r),
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prims);
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left_o = BVHObjectBinning(BVHRange(lgeom_bounds, lcent_bounds, start(), l), prims);
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return;
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}
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/* object medium split if we did not make progress, can happen when all
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* primitives have same centroid */
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lgeom_bounds = BoundBox::empty;
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rgeom_bounds = BoundBox::empty;
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lcent_bounds = BoundBox::empty;
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rcent_bounds = BoundBox::empty;
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for (size_t i = 0; i < N / 2; i++) {
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lgeom_bounds.grow(prims[start() + i].bounds());
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lcent_bounds.grow(prims[start() + i].bounds().center2());
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}
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for (size_t i = N / 2; i < N; i++) {
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rgeom_bounds.grow(prims[start() + i].bounds());
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rcent_bounds.grow(prims[start() + i].bounds().center2());
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}
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right_o = BVHObjectBinning(BVHRange(rgeom_bounds, rcent_bounds, start() + N / 2, N / 2 + N % 2),
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prims);
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left_o = BVHObjectBinning(BVHRange(lgeom_bounds, lcent_bounds, start(), N / 2), prims);
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}
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CCL_NAMESPACE_END
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