forked from bartvdbraak/blender
f75b09e7e6
Rather than just printing a message and falling back to the CPU. For render farms it's better to avoid a potentially slow render on the CPU if the intent was to render on the GPU. Ref T82193, D9086
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
/*
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* Copyright 2011-2020 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "device/device.h"
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#include "device/device_intern.h"
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CCL_NAMESPACE_BEGIN
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/* Dummy device for when creating an appropriate rendering device fails. */
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class DummyDevice : public Device {
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public:
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DummyDevice(DeviceInfo &info_, Stats &stats_, Profiler &profiler_, bool background_)
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: Device(info_, stats_, profiler_, background_)
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{
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error_msg = info.error_msg;
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}
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~DummyDevice()
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{
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}
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virtual BVHLayoutMask get_bvh_layout_mask() const override
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{
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return 0;
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}
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virtual void mem_alloc(device_memory &) override
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{
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}
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virtual void mem_copy_to(device_memory &) override
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{
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}
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virtual void mem_copy_from(device_memory &, int, int, int, int) override
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{
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}
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virtual void mem_zero(device_memory &) override
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{
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}
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virtual void mem_free(device_memory &) override
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{
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}
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virtual void const_copy_to(const char *, void *, size_t) override
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{
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}
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virtual void task_add(DeviceTask &) override
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{
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}
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virtual void task_wait() override
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{
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}
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virtual void task_cancel() override
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{
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}
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};
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Device *device_dummy_create(DeviceInfo &info, Stats &stats, Profiler &profiler, bool background)
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{
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return new DummyDevice(info, stats, profiler, background);
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}
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CCL_NAMESPACE_END
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