forked from bartvdbraak/blender
d1ef5146d7
Ref T73778 Depends on D8011 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8012
236 lines
7.7 KiB
C
236 lines
7.7 KiB
C
/*
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* Adapted from code Copyright 2009-2010 NVIDIA Corporation,
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* and code copyright 2009-2012 Intel Corporation
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*
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* Modifications Copyright 2011-2014, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if BVH_FEATURE(BVH_HAIR)
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# define NODE_INTERSECT bvh_node_intersect
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#else
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# define NODE_INTERSECT bvh_aligned_node_intersect
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#endif
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/* This is a template BVH traversal function for volumes, where
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* various features can be enabled/disabled. This way we can compile optimized
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* versions for each case without new features slowing things down.
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*
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* BVH_MOTION: motion blur rendering
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*/
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#ifndef __KERNEL_GPU__
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ccl_device
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#else
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ccl_device_inline
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#endif
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bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
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const Ray *ray,
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Intersection *isect,
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const uint visibility)
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{
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/* todo:
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* - test if pushing distance on the stack helps (for non shadow rays)
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* - separate version for shadow rays
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* - likely and unlikely for if() statements
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* - test restrict attribute for pointers
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*/
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/* traversal stack in CUDA thread-local memory */
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int traversal_stack[BVH_STACK_SIZE];
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traversal_stack[0] = ENTRYPOINT_SENTINEL;
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/* traversal variables in registers */
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int stack_ptr = 0;
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int node_addr = kernel_data.bvh.root;
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/* ray parameters in registers */
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float3 P = ray->P;
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float3 dir = bvh_clamp_direction(ray->D);
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float3 idir = bvh_inverse_direction(dir);
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int object = OBJECT_NONE;
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#if BVH_FEATURE(BVH_MOTION)
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Transform ob_itfm;
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#endif
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isect->t = ray->t;
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isect->u = 0.0f;
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isect->v = 0.0f;
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isect->prim = PRIM_NONE;
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isect->object = OBJECT_NONE;
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/* traversal loop */
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do {
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do {
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/* traverse internal nodes */
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while (node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
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int node_addr_child1, traverse_mask;
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float dist[2];
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float4 cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 0);
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traverse_mask = NODE_INTERSECT(kg,
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P,
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#if BVH_FEATURE(BVH_HAIR)
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dir,
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#endif
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idir,
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isect->t,
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node_addr,
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visibility,
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dist);
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node_addr = __float_as_int(cnodes.z);
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node_addr_child1 = __float_as_int(cnodes.w);
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if (traverse_mask == 3) {
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/* Both children were intersected, push the farther one. */
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bool is_closest_child1 = (dist[1] < dist[0]);
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if (is_closest_child1) {
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int tmp = node_addr;
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node_addr = node_addr_child1;
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node_addr_child1 = tmp;
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}
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++stack_ptr;
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kernel_assert(stack_ptr < BVH_STACK_SIZE);
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traversal_stack[stack_ptr] = node_addr_child1;
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}
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else {
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/* One child was intersected. */
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if (traverse_mask == 2) {
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node_addr = node_addr_child1;
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}
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else if (traverse_mask == 0) {
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/* Neither child was intersected. */
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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}
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}
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}
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/* if node is leaf, fetch triangle list */
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if (node_addr < 0) {
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float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr - 1));
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int prim_addr = __float_as_int(leaf.x);
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if (prim_addr >= 0) {
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const int prim_addr2 = __float_as_int(leaf.y);
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const uint type = __float_as_int(leaf.w);
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/* pop */
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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/* primitive intersection */
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switch (type & PRIMITIVE_ALL) {
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case PRIMITIVE_TRIANGLE: {
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/* intersect ray against primitive */
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for (; prim_addr < prim_addr2; prim_addr++) {
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kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
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/* only primitives from volume object */
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uint tri_object = (object == OBJECT_NONE) ?
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kernel_tex_fetch(__prim_object, prim_addr) :
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object;
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int object_flag = kernel_tex_fetch(__object_flag, tri_object);
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if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
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continue;
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}
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triangle_intersect(kg, isect, P, dir, visibility, object, prim_addr);
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}
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break;
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}
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#if BVH_FEATURE(BVH_MOTION)
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case PRIMITIVE_MOTION_TRIANGLE: {
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/* intersect ray against primitive */
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for (; prim_addr < prim_addr2; prim_addr++) {
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kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
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/* only primitives from volume object */
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uint tri_object = (object == OBJECT_NONE) ?
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kernel_tex_fetch(__prim_object, prim_addr) :
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object;
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int object_flag = kernel_tex_fetch(__object_flag, tri_object);
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if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
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continue;
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}
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motion_triangle_intersect(
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kg, isect, P, dir, ray->time, visibility, object, prim_addr);
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}
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break;
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}
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#endif
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default: {
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break;
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}
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}
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}
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else {
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/* instance push */
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object = kernel_tex_fetch(__prim_object, -prim_addr - 1);
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int object_flag = kernel_tex_fetch(__object_flag, object);
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if (object_flag & SD_OBJECT_HAS_VOLUME) {
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#if BVH_FEATURE(BVH_MOTION)
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isect->t = bvh_instance_motion_push(
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kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm);
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#else
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isect->t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect->t);
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#endif
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++stack_ptr;
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kernel_assert(stack_ptr < BVH_STACK_SIZE);
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traversal_stack[stack_ptr] = ENTRYPOINT_SENTINEL;
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node_addr = kernel_tex_fetch(__object_node, object);
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}
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else {
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/* pop */
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object = OBJECT_NONE;
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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}
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}
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}
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} while (node_addr != ENTRYPOINT_SENTINEL);
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if (stack_ptr >= 0) {
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kernel_assert(object != OBJECT_NONE);
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/* instance pop */
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#if BVH_FEATURE(BVH_MOTION)
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isect->t = bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm);
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#else
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isect->t = bvh_instance_pop(kg, object, ray, &P, &dir, &idir, isect->t);
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#endif
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object = OBJECT_NONE;
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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}
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} while (node_addr != ENTRYPOINT_SENTINEL);
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return (isect->prim != PRIM_NONE);
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}
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ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
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const Ray *ray,
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Intersection *isect,
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const uint visibility)
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{
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return BVH_FUNCTION_FULL_NAME(BVH)(kg, ray, isect, visibility);
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}
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#undef BVH_FUNCTION_NAME
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#undef BVH_FUNCTION_FEATURES
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#undef NODE_INTERSECT
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