forked from bartvdbraak/blender
be51d671b5
Fix uninitialized variable in the OSL shader.
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdcycles.h"
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shader node_attribute(string bump_offset = "center",
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string name = "",
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output point Vector = point(0.0, 0.0, 0.0),
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output color Color = 0.0,
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output float Fac = 0.0,
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output float Alpha = 0.0)
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{
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float data[4] = {0.0, 0.0, 0.0, 0.0};
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getattribute(name, data);
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Color = color(data[0], data[1], data[2]);
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Vector = point(Color);
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getattribute(name, Fac);
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Alpha = data[3];
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if (bump_offset == "dx") {
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Color += Dx(Color);
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Vector += Dx(Vector);
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Fac += Dx(Fac);
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Alpha += Dx(Alpha);
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}
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else if (bump_offset == "dy") {
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Color += Dy(Color);
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Vector += Dy(Vector);
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Fac += Dy(Fac);
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Alpha += Dy(Alpha);
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}
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}
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