forked from bartvdbraak/blender
28 lines
985 B
Plaintext
28 lines
985 B
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdcycles.h"
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shader node_clamp(string clamp_type = "minmax",
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float Value = 1.0,
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float Min = 0.0,
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float Max = 1.0,
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output float Result = 0.0)
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{
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Result = (clamp_type == "range" && (Min > Max)) ? clamp(Value, Max, Min) :
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clamp(Value, Min, Max);
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}
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