blender/intern/cycles/kernel/shaders/node_hair_bsdf.osl
Ray Molenkamp df1e9b662b Cleanup: Fix build warnings from OSL shader compilation
There were to copies of stdosl.h one from stock OSL
and one in the cycles tree augmented with cycles
specific closures.

moved the cycles ones to stdcycles.h and copied
the stock stdosl.h and accompanying headers from
the OSL shader folder.

for further details see D6812.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6812
2020-02-11 21:40:23 -07:00

58 lines
1.7 KiB
Plaintext

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdcycles.h"
shader node_hair_bsdf(color Color = 0.8,
string component = "reflection",
float Offset = 0.0,
float RoughnessU = 0.1,
float RoughnessV = 1.0,
normal Tangent = normal(0, 0, 0),
output closure color BSDF = 0)
{
float roughnessh = clamp(RoughnessU, 0.001, 1.0);
float roughnessv = clamp(RoughnessV, 0.001, 1.0);
float offset = -Offset;
normal T;
float IsCurve = 0;
getattribute("geom:is_curve", IsCurve);
if (isconnected(Tangent)) {
T = Tangent;
}
else if (!IsCurve) {
T = normalize(dPdv);
offset = 0.0;
}
else {
T = normalize(dPdu);
}
if (backfacing() && IsCurve) {
BSDF = transparent();
}
else {
if (component == "reflection")
BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
else
BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
}
}