blender/intern/cycles/util/util_avxf.h
Brecht Van Lommel 868d4526a8 Fix more build errors/warnings after recent AVX changes
Thanks to Sergey and Ray for the help identifying the problem.
2020-04-02 17:30:56 +02:00

393 lines
9.9 KiB
C++

/*
* Copyright 2016 Intel Corporation
*
* Licensed under the Apache License, Version 2.0(the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_AVXF_H__
#define __UTIL_AVXF_H__
CCL_NAMESPACE_BEGIN
struct avxb;
struct avxf {
typedef avxf Float;
enum { size = 8 }; /* Number of SIMD elements. */
union {
__m256 m256;
float f[8];
int i[8];
};
__forceinline avxf()
{
}
__forceinline avxf(const avxf &other)
{
m256 = other.m256;
}
__forceinline avxf &operator=(const avxf &other)
{
m256 = other.m256;
return *this;
}
__forceinline avxf(const __m256 a) : m256(a)
{
}
__forceinline avxf(const __m256i a) : m256(_mm256_castsi256_ps(a))
{
}
__forceinline operator const __m256 &() const
{
return m256;
}
__forceinline operator __m256 &()
{
return m256;
}
__forceinline avxf(float a) : m256(_mm256_set1_ps(a))
{
}
__forceinline avxf(float high32x4, float low32x4)
: m256(_mm256_set_ps(
high32x4, high32x4, high32x4, high32x4, low32x4, low32x4, low32x4, low32x4))
{
}
__forceinline avxf(float a3, float a2, float a1, float a0)
: m256(_mm256_set_ps(a3, a2, a1, a0, a3, a2, a1, a0))
{
}
__forceinline avxf(
float a7, float a6, float a5, float a4, float a3, float a2, float a1, float a0)
: m256(_mm256_set_ps(a7, a6, a5, a4, a3, a2, a1, a0))
{
}
__forceinline avxf(float3 a) : m256(_mm256_set_ps(a.w, a.z, a.y, a.x, a.w, a.z, a.y, a.x))
{
}
__forceinline avxf(int a3, int a2, int a1, int a0)
{
const __m256i foo = _mm256_set_epi32(a3, a2, a1, a0, a3, a2, a1, a0);
m256 = _mm256_castsi256_ps(foo);
}
__forceinline avxf(int a7, int a6, int a5, int a4, int a3, int a2, int a1, int a0)
{
const __m256i foo = _mm256_set_epi32(a7, a6, a5, a4, a3, a2, a1, a0);
m256 = _mm256_castsi256_ps(foo);
}
__forceinline avxf(__m128 a, __m128 b)
{
const __m256 foo = _mm256_castps128_ps256(a);
m256 = _mm256_insertf128_ps(foo, b, 1);
}
__forceinline const float &operator[](const size_t i) const
{
assert(i < 8);
return f[i];
}
__forceinline float &operator[](const size_t i)
{
assert(i < 8);
return f[i];
}
};
__forceinline avxf cross(const avxf &a, const avxf &b)
{
avxf r(0.0,
a[4] * b[5] - a[5] * b[4],
a[6] * b[4] - a[4] * b[6],
a[5] * b[6] - a[6] * b[5],
0.0,
a[0] * b[1] - a[1] * b[0],
a[2] * b[0] - a[0] * b[2],
a[1] * b[2] - a[2] * b[1]);
return r;
}
__forceinline void dot3(const avxf &a, const avxf &b, float &den, float &den2)
{
const avxf t = _mm256_mul_ps(a.m256, b.m256);
den = ((float *)&t)[0] + ((float *)&t)[1] + ((float *)&t)[2];
den2 = ((float *)&t)[4] + ((float *)&t)[5] + ((float *)&t)[6];
}
////////////////////////////////////////////////////////////////////////////////
/// Unary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf cast(const __m256i &a)
{
return _mm256_castsi256_ps(a);
}
__forceinline const avxf mm256_sqrt(const avxf &a)
{
return _mm256_sqrt_ps(a.m256);
}
////////////////////////////////////////////////////////////////////////////////
/// Binary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf operator+(const avxf &a, const avxf &b)
{
return _mm256_add_ps(a.m256, b.m256);
}
__forceinline const avxf operator+(const avxf &a, const float &b)
{
return a + avxf(b);
}
__forceinline const avxf operator+(const float &a, const avxf &b)
{
return avxf(a) + b;
}
__forceinline const avxf operator-(const avxf &a, const avxf &b)
{
return _mm256_sub_ps(a.m256, b.m256);
}
__forceinline const avxf operator-(const avxf &a, const float &b)
{
return a - avxf(b);
}
__forceinline const avxf operator-(const float &a, const avxf &b)
{
return avxf(a) - b;
}
__forceinline const avxf operator*(const avxf &a, const avxf &b)
{
return _mm256_mul_ps(a.m256, b.m256);
}
__forceinline const avxf operator*(const avxf &a, const float &b)
{
return a * avxf(b);
}
__forceinline const avxf operator*(const float &a, const avxf &b)
{
return avxf(a) * b;
}
__forceinline const avxf operator/(const avxf &a, const avxf &b)
{
return _mm256_div_ps(a.m256, b.m256);
}
__forceinline const avxf operator/(const avxf &a, const float &b)
{
return a / avxf(b);
}
__forceinline const avxf operator/(const float &a, const avxf &b)
{
return avxf(a) / b;
}
__forceinline const avxf operator|(const avxf &a, const avxf &b)
{
return _mm256_or_ps(a.m256, b.m256);
}
__forceinline const avxf operator^(const avxf &a, const avxf &b)
{
return _mm256_xor_ps(a.m256, b.m256);
}
__forceinline const avxf operator&(const avxf &a, const avxf &b)
{
return _mm256_and_ps(a.m256, b.m256);
}
__forceinline const avxf max(const avxf &a, const avxf &b)
{
return _mm256_max_ps(a.m256, b.m256);
}
__forceinline const avxf min(const avxf &a, const avxf &b)
{
return _mm256_min_ps(a.m256, b.m256);
}
////////////////////////////////////////////////////////////////////////////////
/// Movement/Shifting/Shuffling Functions
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf shuffle(const avxf &a, const __m256i &shuf)
{
return _mm256_permutevar_ps(a, shuf);
}
template<int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
__forceinline const avxf shuffle(const avxf &a)
{
return _mm256_permutevar_ps(a, _mm256_set_epi32(i7, i6, i5, i4, i3, i2, i1, i0));
}
template<size_t i0, size_t i1, size_t i2, size_t i3>
__forceinline const avxf shuffle(const avxf &a, const avxf &b)
{
return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
}
template<size_t i0, size_t i1, size_t i2, size_t i3>
__forceinline const avxf shuffle(const avxf &a)
{
return shuffle<i0, i1, i2, i3>(a, a);
}
template<size_t i0> __forceinline const avxf shuffle(const avxf &a, const avxf &b)
{
return shuffle<i0, i0, i0, i0>(a, b);
}
template<size_t i0> __forceinline const avxf shuffle(const avxf &a)
{
return shuffle<i0>(a, a);
}
template<size_t i> __forceinline float extract(const avxf &a)
{
__m256 b = shuffle<i, i, i, i>(a).m256;
return _mm256_cvtss_f32(b);
}
template<> __forceinline float extract<0>(const avxf &a)
{
return _mm256_cvtss_f32(a.m256);
}
__forceinline ssef low(const avxf &a)
{
return _mm256_extractf128_ps(a.m256, 0);
}
__forceinline ssef high(const avxf &a)
{
return _mm256_extractf128_ps(a.m256, 1);
}
template<int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
__forceinline const avxf permute(const avxf &a)
{
#ifdef __KERNEL_AVX2__
return _mm256_permutevar8x32_ps(a, _mm256_set_epi32(i7, i6, i5, i4, i3, i2, i1, i0));
#else
float temp[8];
_mm256_storeu_ps((float *)&temp, a);
return avxf(temp[i7], temp[i6], temp[i5], temp[i4], temp[i3], temp[i2], temp[i1], temp[i0]);
#endif
}
template<int S0, int S1, int S2, int S3, int S4, int S5, int S6, int S7>
ccl_device_inline const avxf set_sign_bit(const avxf &a)
{
return a ^ avxf(S7 << 31, S6 << 31, S5 << 31, S4 << 31, S3 << 31, S2 << 31, S1 << 31, S0 << 31);
}
template<size_t S0, size_t S1, size_t S2, size_t S3, size_t S4, size_t S5, size_t S6, size_t S7>
ccl_device_inline const avxf blend(const avxf &a, const avxf &b)
{
return _mm256_blend_ps(
a, b, S7 << 0 | S6 << 1 | S5 << 2 | S4 << 3 | S3 << 4 | S2 << 5 | S1 << 6 | S0 << 7);
}
template<size_t S0, size_t S1, size_t S2, size_t S3>
ccl_device_inline const avxf blend(const avxf &a, const avxf &b)
{
return blend<S0, S1, S2, S3, S0, S1, S2, S3>(a, b);
}
//#if defined(__KERNEL_SSE41__)
__forceinline avxf maxi(const avxf &a, const avxf &b)
{
const avxf ci = _mm256_max_ps(a, b);
return ci;
}
__forceinline avxf mini(const avxf &a, const avxf &b)
{
const avxf ci = _mm256_min_ps(a, b);
return ci;
}
//#endif
////////////////////////////////////////////////////////////////////////////////
/// Ternary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf madd(const avxf &a, const avxf &b, const avxf &c)
{
#ifdef __KERNEL_AVX2__
return _mm256_fmadd_ps(a, b, c);
#else
return c + (a * b);
#endif
}
__forceinline const avxf nmadd(const avxf &a, const avxf &b, const avxf &c)
{
#ifdef __KERNEL_AVX2__
return _mm256_fnmadd_ps(a, b, c);
#else
return c - (a * b);
#endif
}
__forceinline const avxf msub(const avxf &a, const avxf &b, const avxf &c)
{
#ifdef __KERNEL_AVX2__
return _mm256_fmsub_ps(a, b, c);
#else
return (a * b) - c;
#endif
}
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators + Select
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxb operator<=(const avxf &a, const avxf &b)
{
return _mm256_cmp_ps(a.m256, b.m256, _CMP_LE_OS);
}
__forceinline const avxf select(const avxb &m, const avxf &t, const avxf &f)
{
return _mm256_blendv_ps(f, t, m);
}
////////////////////////////////////////////////////////////////////////////////
/// Common Functions
////////////////////////////////////////////////////////////////////////////////
__forceinline avxf mix(const avxf &a, const avxf &b, const avxf &t)
{
return madd(t, b, (avxf(1.0f) - t) * a);
}
#ifndef _mm256_set_m128
# define _mm256_set_m128(/* __m128 */ hi, /* __m128 */ lo) \
_mm256_insertf128_ps(_mm256_castps128_ps256(lo), (hi), 0x1)
#endif
#define _mm256_loadu2_m128(/* float const* */ hiaddr, /* float const* */ loaddr) \
_mm256_set_m128(_mm_loadu_ps(hiaddr), _mm_loadu_ps(loaddr))
CCL_NAMESPACE_END
#endif