blender/intern/cycles/util/util_param.h
OmarSquircleArt 2ea82e86ca Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5767
2019-09-12 17:42:13 +02:00

41 lines
1.3 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_PARAM_H__
#define __UTIL_PARAM_H__
/* Parameter value lists from OpenImageIO are used to store custom properties
* on various data, which can then later be used in shaders. */
#include <OpenImageIO/paramlist.h>
#include <OpenImageIO/typedesc.h>
#include <OpenImageIO/ustring.h>
CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
static constexpr TypeDesc TypeFloat2(TypeDesc::FLOAT, TypeDesc::VEC2);
static constexpr TypeDesc TypeRGBA(TypeDesc::FLOAT, TypeDesc::VEC4, TypeDesc::COLOR);
static constexpr TypeDesc TypeFloatArray4(TypeDesc::FLOAT,
TypeDesc::SCALAR,
TypeDesc::NOSEMANTICS,
4);
CCL_NAMESPACE_END
#endif /* __UTIL_PARAM_H__ */