blender/intern/cycles/util/util_time.h
Kévin Dietrich edd1164575 Cycles: add time statistics to scene update
Gathers information for time spent in the various managers or object (Film, Camera, etc.) being updated in Scene::device_update.

The stats include the total time spent in the device_update methods as well as time spent in subroutines (e.g. bvh build, displacement, etc.).

This does not qualify as a full blown profiler, but is useful to identify potential bottleneck areas.

The stats can be enabled and printed by passing `--cycles-print-stats` on the command line to Cycles, or `-- --cycles-print-stats` to Blender.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8596
2020-10-01 23:21:11 +02:00

92 lines
1.8 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TIME_H__
#define __UTIL_TIME_H__
#include "util/util_function.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN
/* Give current time in seconds in double precision, with good accuracy. */
double time_dt();
/* Sleep for the specified number of seconds. */
void time_sleep(double t);
/* Scoped timer. */
class scoped_timer {
public:
explicit scoped_timer(double *value = NULL) : value_(value)
{
time_start_ = time_dt();
}
~scoped_timer()
{
if (value_ != NULL) {
*value_ = get_time();
}
}
double get_start() const
{
return time_start_;
}
double get_time() const
{
return time_dt() - time_start_;
}
protected:
double *value_;
double time_start_;
};
class scoped_callback_timer {
public:
using callback_type = function<void(double)>;
explicit scoped_callback_timer(callback_type cb) : cb(cb)
{
}
~scoped_callback_timer()
{
if (cb) {
cb(timer.get_time());
}
}
protected:
scoped_timer timer;
callback_type cb;
};
/* Make human readable string from time, compatible with Blender metadata. */
string time_human_readable_from_seconds(const double seconds);
double time_human_readable_to_seconds(const string &str);
CCL_NAMESPACE_END
#endif