forked from bartvdbraak/blender
26b3dfa30e
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |