Go to file
Lukas Toenne 26b3dfa30e Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
2011-12-19 12:04:05 +00:00
build_files MinGW png libs 2011-12-18 23:23:09 +00:00
doc picky edits & regen man page 2011-12-10 01:07:22 +00:00
extern Added note that cmake/scons rules are automatically generated for extern/libmv 2011-12-15 12:44:05 +00:00
intern Generalized node groups for Cycles. 2011-12-18 15:34:06 +00:00
release Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons. These are rarely used buttons that only complicate the UI. Alternatively these operators can still be accessed in the Node menu of the node editor window, "Toggle Hidden Node Sockets" and "Toggle Node Options" respectively. 2011-12-18 17:59:04 +00:00
source Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place. 2011-12-19 12:04:05 +00:00
CMakeLists.txt Fix for cmake for recent mingw png lib move. 2011-12-18 23:32:24 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile minor changes 2011-11-23 17:14:29 +00:00
SConstruct OSX: proper scons config and linking weak for jackOSX and errorhandling 2011-12-12 22:17:02 +00:00