forked from bartvdbraak/blender
16ea7fb353
safe to do, since verse is not enabled in release).
117 lines
2.9 KiB
C
117 lines
2.9 KiB
C
/*
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**
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "v_cmd_gen.h"
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#if !defined V_GENERATE_FUNC_MODE
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#include "verse.h"
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#include "vs_server.h"
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typedef struct {
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VNMFragmentType type;
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VMatFrag frag;
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} VSMatFrag;
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typedef struct{
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VSNodeHead head;
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VSMatFrag *frag;
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unsigned int frag_count;
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} VSNodeMaterial;
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VSNodeMaterial * vs_m_create_node(unsigned int owner)
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{
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VSNodeMaterial *node;
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char name[48];
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node = malloc(sizeof *node);
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vs_add_new_node(&node->head, V_NT_MATERIAL);
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sprintf(name, "Material_Node_%u", node->head.id);
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create_node_head(&node->head, name, owner);
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node->frag = NULL;
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node->frag_count = 0;
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return node;
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}
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void vs_m_destroy_node(VSNodeMaterial *node)
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{
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destroy_node_head(&node->head);
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free(node->frag);
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free(node);
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}
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void vs_m_subscribe(VSNodeMaterial *node)
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{
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uint16 i;
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for(i = 0; i < node->frag_count; i++)
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if(node->frag[i].type <= VN_M_FT_OUTPUT)
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verse_send_m_fragment_create(node->head.id, (uint16)i, (uint8)node->frag[i].type, &node->frag[i].frag);
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}
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void vs_m_unsubscribe(VSNodeMaterial *node)
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{
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}
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static void callback_send_m_fragment_create(void *user, VNodeID node_id, VNMFragmentID frag_id, uint8 type, VMatFrag *fragment)
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{
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unsigned int count;
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uint16 i;
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VSNodeMaterial *node;
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node = (VSNodeMaterial *)vs_get_node(node_id, V_NT_MATERIAL);
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if(node == NULL)
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return;
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if(node->frag_count + 32 < frag_id)
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frag_id = (uint16)-1;
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if(frag_id == (uint16) ~0u)
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for(frag_id = 0; frag_id < node->frag_count && node->frag[frag_id].type < VN_M_FT_OUTPUT + 1; frag_id++)
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;
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if(frag_id >= node->frag_count)
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{
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node->frag = realloc(node->frag, (sizeof *node->frag) * (node->frag_count + 32));
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for(i = node->frag_count; i < (node->frag_count + 32); i++)
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node->frag[i].type = 255;
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node->frag_count += 32;
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}
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node->frag[frag_id].type = type;
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node->frag[frag_id].frag = *fragment;
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count = vs_get_subscript_count(node->head.subscribers);
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for(i = 0; i < count; i++)
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{
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vs_set_subscript_session(node->head.subscribers, i);
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verse_send_m_fragment_create(node_id, frag_id, type, fragment);
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}
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vs_reset_subscript_session();
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}
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static void callback_send_m_fragment_destroy(void *user, VNodeID node_id, VNMFragmentID frag_id)
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{
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unsigned int count, i;
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VSNodeMaterial *node;
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node = (VSNodeMaterial *)vs_get_node(node_id, V_NT_MATERIAL);
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printf("callback_send_m_fragment_destroy %p\n", node);
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if(node == NULL)
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return;
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if(node->frag_count <= frag_id || node->frag[frag_id].type > VN_M_FT_OUTPUT)
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return;
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node->frag[frag_id].type = 255;
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count = vs_get_subscript_count(node->head.subscribers);
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for(i = 0; i < count; i++)
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{
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vs_set_subscript_session(node->head.subscribers, i);
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verse_send_m_fragment_destroy(node_id, frag_id);
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}
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vs_reset_subscript_session();
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}
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void vs_m_callback_init(void)
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{
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verse_callback_set(verse_send_m_fragment_create, callback_send_m_fragment_create, NULL);
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verse_callback_set(verse_send_m_fragment_destroy, callback_send_m_fragment_destroy, NULL);
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}
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#endif
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