blender/source/gameengine
Jorge Bernal 2744ce77de Revert part of D1074 related to acceleration taked into account.
It has been reverted because it was affecting obstacle avoidance
(T44041).

This fix should be backported to 2.74
2015-03-21 17:54:49 +01:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter CMake: unbundle eigen3 2015-03-19 15:41:41 +11:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic reverting unintentionally changed value of enum OBJ_TEXT 2015-03-16 18:58:58 +01:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji Revert part of D1074 related to acceleration taked into account. 2015-03-21 17:54:49 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix T44065: fixed vehicle constraint 2015-03-21 14:42:57 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Get rid og gluBuild2DMipmaps on game engine. 2015-03-16 16:18:37 +01:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00