forked from bartvdbraak/blender
27654953b1
Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones |
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.. | ||
bpy | ||
console | ||
rigify | ||
bpy_types.py | ||
graphviz_export.py | ||
rigify_utils.py | ||
rna_info.py | ||
rna_prop_ui.py |