forked from bartvdbraak/blender
27734f5bec
- normals depended on the meshes rotation, so you could rotate Suzzane and in some cases one of the eye normals would be flipped. - normals depended on the meshes placement in relation to the meshes center, now find the outer most face by each face-island center. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |