forked from bartvdbraak/blender
279cfdeef5
Adding new object to RigidBodyWorld obgroup is not a good way to do that, since it only takes effect (create rigid_body for new objects) when you change current frame. Better to use rigidbody.object_add() operator here! |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |