blender/build_files
Sergey Sharybin 27d660ad20 Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the
camera ray intersection pass is implemented, but in the future we will support
more debug passes which would help checking what things makes the scene slow.
Example of such extra passes could be number of bounces, time spent on the
shader tree evaluation and so.

Implementation from the Cycles side is pretty much straightforward, could only
mention here that it's a build-time option disabled by default.

From the blender side it's implemented as a PASS_DEBUG with several subtypes
possible. This way we don't need to create an extra DNA pass type for each of
the debug passes, saving us a bits.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D813
2014-10-04 19:00:26 +06:00
..
build_environment Install_deps.sh: missing --skip-openexr in arg parser's parameters. 2014-10-03 18:34:09 +02:00
buildbot Fix T41936: lender 2.72 Crashes on play on *Ubuntu 14.04 2014-09-24 16:34:12 +06:00
cmake Cleanup: use static sets where possible 2014-09-18 17:45:31 +10:00
package_spec Add datafiles/locale/languages to blender.spec.in for CPack 2012-12-28 23:30:34 +00:00
scons Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00
utils Fix for tgz script (whitespace broke it) 2014-10-03 19:41:46 +02:00