blender/release/scripts/startup/bl_ui/space_time.py
Joshua Leung c26105278f Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline viewable keyframes
Made the timeline option to only show keyframes from selected channels/data be a
per-scene setting instead of the per-timeline option it was previously. This makes
it easier for animators working on rigs with multiple bones (especially during the
polishing phase), since now the timeline and jump to keyframe operators use the same
setting to decide which subset of keyframes they need to consider.

By default, this option is enabled by default.

TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-04-27 21:59:17 +12:00

252 lines
7.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
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# of the License, or (at your option) any later version.
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class TIME_HT_header(Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
row = layout.row(align=True)
row.template_header()
TIME_MT_editor_menus.draw_collapsible(context, layout)
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "frame_preview_start", text="Start")
row.prop(scene, "frame_preview_end", text="End")
layout.prop(scene, "frame_current", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PLAY')
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
layout.prop(scene, "sync_mode", text="")
layout.separator()
row = layout.row(align=True)
row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
if toolsettings.use_keyframe_insert_auto:
row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
if screen.is_animation_playing:
subsub = row.row(align=True)
subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
row = layout.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
class TIME_MT_editor_menus(Menu):
bl_idname = "TIME_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
layout.menu("TIME_MT_frame")
layout.menu("TIME_MT_playback")
class TIME_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
marker_menu_generic(layout)
class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
scene = context.scene
st = context.space_data
layout.prop(st, "show_seconds")
layout.operator("time.view_all")
layout.separator()
layout.prop(st, "show_frame_indicator")
layout.prop(scene, "show_keys_from_selected_only")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
class TIME_MT_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.operator("time.start_frame_set")
layout.operator("time.end_frame_set")
layout.separator()
layout.menu("TIME_MT_autokey")
class TIME_MT_playback(Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
screen = context.screen
scene = context.scene
layout.prop(screen, "use_play_top_left_3d_editor")
layout.prop(screen, "use_play_3d_editors")
layout.prop(screen, "use_play_animation_editors")
layout.prop(screen, "use_play_properties_editors")
layout.prop(screen, "use_play_image_editors")
layout.prop(screen, "use_play_sequence_editors")
layout.prop(screen, "use_play_node_editors")
layout.prop(screen, "use_play_clip_editors")
layout.separator()
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "use_audio")
layout.prop(scene, "use_audio_scrub")
class TIME_MT_autokey(Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
def marker_menu_generic(layout):
#layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene...")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)