forked from bartvdbraak/blender
109 lines
5.6 KiB
Python
109 lines
5.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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from imp import reload
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if "export_fbx" in locals():
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reload(export_fbx)
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper
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class ExportFBX(bpy.types.Operator, ExportHelper):
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'''Selection to an ASCII Autodesk FBX'''
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bl_idname = "export_scene.fbx"
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bl_label = "Export FBX"
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filename_ext = ".fbx"
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filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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EXP_OBS_SELECTED = BoolProperty(name="Selected Objects", description="Export selected objects on visible layers", default=True)
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# EXP_OBS_SCENE = BoolProperty(name="Scene Objects", description="Export all objects in this scene", default=True)
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TX_SCALE = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0)
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TX_XROT90 = BoolProperty(name="Rot X90", description="Rotate all objects 90 degrees about the X axis", default=True)
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TX_YROT90 = BoolProperty(name="Rot Y90", description="Rotate all objects 90 degrees about the Y axis", default=False)
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TX_ZROT90 = BoolProperty(name="Rot Z90", description="Rotate all objects 90 degrees about the Z axis", default=False)
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EXP_EMPTY = BoolProperty(name="Empties", description="Export empty objects", default=True)
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EXP_CAMERA = BoolProperty(name="Cameras", description="Export camera objects", default=True)
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EXP_LAMP = BoolProperty(name="Lamps", description="Export lamp objects", default=True)
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EXP_ARMATURE = BoolProperty(name="Armatures", description="Export armature objects", default=True)
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EXP_MESH = BoolProperty(name="Meshes", description="Export mesh objects", default=True)
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EXP_MESH_APPLY_MOD = BoolProperty(name="Modifiers", description="Apply modifiers to mesh objects", default=True)
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# EXP_MESH_HQ_NORMALS = BoolProperty(name="HQ Normals", description="Generate high quality normals", default=True)
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EXP_IMAGE_COPY = BoolProperty(name="Copy Image Files", description="Copy image files to the destination path", default=False)
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# armature animation
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ANIM_ENABLE = BoolProperty(name="Enable Animation", description="Export keyframe animation", default=True)
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ANIM_OPTIMIZE = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True)
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ANIM_OPTIMIZE_PRECISSION = FloatProperty(name="Precision", description="Tolerence for comparing double keyframes (higher for greater accuracy)", min=1, max=16, soft_min=1, soft_max=16, default=6.0)
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# ANIM_ACTION_ALL = BoolProperty(name="Current Action", description="Use actions currently applied to the armatures (use scene start/end frame)", default=True)
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ANIM_ACTION_ALL = BoolProperty(name="All Actions", description="Use all actions for armatures, if false, use current action", default=False)
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# batch
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BATCH_ENABLE = BoolProperty(name="Enable Batch", description="Automate exporting multiple scenes or groups to files", default=False)
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BATCH_GROUP = BoolProperty(name="Group > File", description="Export each group as an FBX file, if false, export each scene as an FBX file", default=False)
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BATCH_OWN_DIR = BoolProperty(name="Own Dir", description="Create a dir for each exported file", default=True)
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BATCH_FILE_PREFIX = StringProperty(name="Prefix", description="Prefix each file with this name", maxlen=1024, default="")
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def execute(self, context):
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import math
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from mathutils import Matrix
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if not self.filepath:
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raise Exception("filepath not set")
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mtx4_x90n = Matrix.Rotation(-math.pi / 2.0, 4, 'X')
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mtx4_y90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Y')
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mtx4_z90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Z')
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GLOBAL_MATRIX = Matrix()
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GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = self.TX_SCALE
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if self.TX_XROT90:
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GLOBAL_MATRIX = mtx4_x90n * GLOBAL_MATRIX
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if self.TX_YROT90:
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GLOBAL_MATRIX = mtx4_y90n * GLOBAL_MATRIX
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if self.TX_ZROT90:
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GLOBAL_MATRIX = mtx4_z90n * GLOBAL_MATRIX
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keywords = self.as_keywords(ignore=("TX_XROT90", "TX_YROT90", "TX_ZROT90", "TX_SCALE", "check_existing", "filter_glob"))
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keywords["GLOBAL_MATRIX"] = GLOBAL_MATRIX
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import io_scene_fbx.export_fbx
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return io_scene_fbx.export_fbx.save(self, context, **keywords)
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def menu_func(self, context):
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self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)")
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def register():
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.types.INFO_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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