blender/extern/bullet/Bullet/CollisionShapes/PolyhedralConvexShape.cpp
Erwin Coumans 281f236e6e Minor changes in Bullet:
- on Ton's request use double versions of cos,sin,tan, sqrt etc.
just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__)
- updated an url in the header of files
2005-10-30 06:44:42 +00:00

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1.1 KiB
C++

/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#include <CollisionShapes/PolyhedralConvexShape.h>
PolyhedralConvexShape::PolyhedralConvexShape()
{
}
SimdVector3 PolyhedralConvexShape::LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec0)const
{
int i;
SimdVector3 supVec(0,0,0);
SimdScalar maxDot(-1e30f);
SimdVector3 vec = vec0;
SimdScalar lenSqr = vec.length2();
if (lenSqr < 0.0001f)
{
vec.setValue(1,0,0);
} else
{
float rlen = 1.f / SimdSqrt(lenSqr );
vec *= rlen;
}
SimdVector3 vtx;
SimdScalar newDot;
for (i=0;i<GetNumVertices();i++)
{
GetVertex(i,vtx);
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
return supVec;
}