blender/intern/cycles/kernel/shaders/node_vector_transform.osl
Thomas Dinges e4ef608020 Cycles / Vector Transform Node:
* Implementation of Vector Transform Node into Cycles.
* OSL backend is done, SVM needs the matrices still.
2013-06-23 17:51:08 +00:00

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/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_vector_transform(
string type = "Vector",
string convert_from = "World",
string convert_to = "Object",
vector VectorIn = vector(0.0, 0.0, 0.0),
output vector VectorOut = vector(0.0, 0.0, 0.0))
{
/* OSL uses lower case variable names here */
string from = "world";
string to = "object";
if (convert_from == "Object")
from = "object";
else if (convert_from == "Camera")
from = "camera";
if (convert_to == "World")
to = "world";
else if (convert_to == "Camera")
to = "camera";
if (type == "Vector") {
VectorOut = transform(from, to, VectorIn);
}
else if (type == "Point") {
point Point = point(VectorIn[0], VectorIn[1], VectorIn[2]);
VectorOut = transform(from, to, Point);
}
}