blender/source/gameengine
Porteries Tristan e0aeafdf0a BGE : Fix light layer check
The layers in Blender are using a bit field for the 20 layers. The light layer value was limited to 20, so the highest usable light layer was five.
The patch modify the range and add layer out of range error messages.

Reviewers: sybren, hg1, moguri

Reviewed By: hg1, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1238
2015-04-17 18:12:51 +02:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Fix for T44374 Crash when collision sensor deactivated 2015-04-17 02:12:57 +02:00
Expressions BGE: subclass with more than 1 argument, D1237 2015-04-15 22:02:16 +10:00
GameLogic BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
GamePlayer BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Ketsji BGE : Fix light layer check 2015-04-17 18:12:51 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: New isDynamicSuspended python attribute 2015-03-27 06:11:23 +01:00
Rasterizer BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: FIX T43537: ImageMirror does not work in BlenderPlayer with quad buffer 2015-04-11 16:08:15 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00