blender/source
Brecht Van Lommel 28ee0f9218 Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:

* No longer uses images assigned to faces in the uv layer, rather the active
  image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
  lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
  using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
  the texture tab in the properties editor. These do not use new shading nodes
  yet.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08 13:07:16 +00:00
..
blender Texturing: texture and 3d view draw type changes, these should only have any 2011-11-08 13:07:16 +00:00
blenderplayer Texturing: texture and 3d view draw type changes, these should only have any 2011-11-08 13:07:16 +00:00
creator CMake: add delayed_install macro to specify files to be installed from modules 2011-11-07 15:53:40 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. 2011-11-06 16:38:21 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00