blender/source
Sergey Sharybin 2936ca5d04 bmesh: proper sculpting on non-multires object
Problem was caused by unneeded call of CDDM_calc_normals when
creating derived mesh for object which duplicated mvert array.

It shouldn't happen unless object has got shapekeys or deformation
modifiers on the top of stack.
2011-09-07 12:47:23 +00:00
..
blender bmesh: proper sculpting on non-multires object 2011-09-07 12:47:23 +00:00
blenderplayer svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-06 03:16:12 +00:00
creator svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-06 03:16:12 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine svn merge -r39951:39986 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 00:46:11 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests minor warning fixes, also correct some float -> double promotions in shadeoutput.c 2011-09-02 03:32:57 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00