forked from bartvdbraak/blender
298d311bd6
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines. Patch by Agustin Benavidez, thanks! |
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audaspace | ||
boolop | ||
bsp | ||
container | ||
cycles | ||
decimation | ||
dualcon | ||
elbeem | ||
ffmpeg | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
memutil | ||
mikktspace | ||
moto | ||
opennl | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt | ||
SConscript |