blender/intern/cycles
Brecht Van Lommel 29f6616d60 Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader.

The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
2013-08-30 23:49:38 +00:00
..
app use CMAKE_DL_LIBS rather then linking libdl directly. 2013-08-30 20:26:57 +00:00
blender Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
bvh Updates for the Cycle Hair UI. With the following changes 2013-08-18 13:41:53 +00:00
cmake Cycles / Standalone: 2013-08-30 17:34:27 +00:00
device Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
render Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
subd Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
util Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
CMakeLists.txt Cycles / Standalone: 2013-08-27 02:37:48 +00:00
SConscript Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the 2013-06-19 17:54:26 +00:00