forked from bartvdbraak/blender
34009da32e
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_vector_transform(
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string type = "Vector",
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string convert_from = "world",
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string convert_to = "object",
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vector VectorIn = vector(0.0, 0.0, 0.0),
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output vector VectorOut = vector(0.0, 0.0, 0.0))
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{
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if (type == "Vector" || type == "Normal") {
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VectorOut = transform(convert_from, convert_to, VectorIn);
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if (type == "Normal")
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VectorOut = normalize(VectorOut);
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}
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else if (type == "Point") {
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point Point = (point)VectorIn;
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VectorOut = transform(convert_from, convert_to, Point);
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}
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}
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