blender/source/gameengine/GameLogic/SCA_MouseSensor.h

124 lines
3.2 KiB
C++

/**
* Senses mouse events
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_MOUSESENSOR
#define __KX_MOUSESENSOR
#include "SCA_ISensor.h"
#include "BoolValue.h"
#include "SCA_IInputDevice.h"
class SCA_MouseSensor : public SCA_ISensor
{
Py_Header;
class SCA_MouseManager* m_pMouseMgr;
/**
* Use SCA_IInputDevice values to encode the mouse mode for now.
*/
short int m_mousemode;
/**
* Triggermode true means all mouse events trigger. Useful mainly
* for button presses.
*/
bool m_triggermode;
/**
* Remember the last state update
*/
int m_val;
SCA_IInputDevice::KX_EnumInputs m_hotkey;
/**
* valid x coordinate
*/
short m_x;
/**
* valid y coordinate
*/
short m_y;
public:
/**
* Allowable modes for the trigger status of the mouse sensor.
*/
enum KX_MOUSESENSORMODE {
KX_MOUSESENSORMODE_NODEF = 0,
KX_MOUSESENSORMODE_LEFTBUTTON,
KX_MOUSESENSORMODE_MIDDLEBUTTON,
KX_MOUSESENSORMODE_RIGHTBUTTON,
KX_MOUSESENSORMODE_WHEELUP,
KX_MOUSESENSORMODE_WHEELDOWN,
KX_MOUSESENSORMODE_POSITION,
KX_MOUSESENSORMODE_POSITIONX,
KX_MOUSESENSORMODE_POSITIONY,
KX_MOUSESENSORMODE_MOVEMENT,
KX_MOUSESENSORMODE_MAX
};
bool isValid(KX_MOUSESENSORMODE);
SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
int startx,int starty,
short int mousemode,
SCA_IObject* gameobj,
PyTypeObject* T=&Type );
virtual ~SCA_MouseSensor();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
short int GetModeKey();
SCA_IInputDevice::KX_EnumInputs GetHotKey();
void setX(short x);
void setY(short y);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
/* read x-coordinate */
KX_PYMETHOD_DOC(SCA_MouseSensor,GetXPosition);
/* read y-coordinate */
KX_PYMETHOD_DOC(SCA_MouseSensor,GetYPosition);
};
#endif //__KX_MOUSESENSOR