forked from bartvdbraak/blender
2a8ce1f121
In armature editmode, with mirroring, after duplication of a bone and using the Wkey "flip names" you get a crash. Code for naming was accessing a NULL in the bPose channel - not set until leaving editmode. Thanks to Ben Batt for tackling the issue :) |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |