forked from bartvdbraak/blender
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_EventManager.cpp
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* \ingroup gamelogic
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*/
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#include <assert.h>
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#include "SCA_EventManager.h"
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#include "SCA_ISensor.h"
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SCA_EventManager::SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype)
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:m_logicmgr(logicmgr),
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m_mgrtype(mgrtype)
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{
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}
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SCA_EventManager::~SCA_EventManager()
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{
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// all sensors should be removed
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assert(m_sensors.Empty());
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}
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void SCA_EventManager::RegisterSensor(class SCA_ISensor* sensor)
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{
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m_sensors.AddBack(sensor);
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}
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void SCA_EventManager::RemoveSensor(class SCA_ISensor* sensor)
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{
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sensor->Delink();
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}
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void SCA_EventManager::NextFrame(double curtime, double fixedtime)
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{
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NextFrame();
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}
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void SCA_EventManager::NextFrame()
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{
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assert(false); // && "Event managers should override a NextFrame method");
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}
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void SCA_EventManager::EndFrame()
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{
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}
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void SCA_EventManager::UpdateFrame()
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{
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}
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int SCA_EventManager::GetType()
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{
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return (int) m_mgrtype;
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}
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