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Lukas Toenne 2ab9cbd208 Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
entered explicitly, bypassing the ui limit.

NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
2013-08-09 11:41:01 +00:00
build_files pass compiler defines such as __FLT_MIN__ to smatch and sparse (they fail without them). 2013-08-08 01:53:02 +00:00
doc Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
extern Potential fix for wrogn k3 value after solve 2013-08-01 16:34:55 +00:00
intern Fix #36355: cycles render of objects with both duplis and hair would not render 2013-08-07 19:02:15 +00:00
release Fix #36373: maya and max key configurations for mesh loop select did not work correct 2013-08-07 15:51:57 +00:00
source Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be 2013-08-09 11:41:01 +00:00
CMakeLists.txt disable cycles when building without python, also use const for function args in more places. 2013-08-07 22:40:03 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix a mismatch in help message (check_spelling_osl obviously checks OLS, and check_spelling_c, C code! :P ) 2013-05-14 14:37:51 +00:00
SConstruct Scons and BuildBot changes for MSVC 2012 support. 2013-06-18 11:55:32 +00:00