blender/intern/cycles
Sergey Sharybin 2af7637f20 Cycles: Add option to directly link against CUDA libraries
The main purpose of such linking is to make Blender compatible with
NVidia's debuggers and profilers which are doing some LD_PRELOAD
magic to intercept some function calls. Such magic conflicts with
our CUDA wrangler magic and causes segmentation faults.

The option is disabled by default, so there's no affect on any of
artists.

In order to make Blender linked directly against CUDA library use
the WITH_CUDA_DYNLOAD CMake option (it's marked as advanced).
2016-01-14 12:27:22 +05:00
..
app Cycles: Add option to directly link against CUDA libraries 2016-01-14 12:27:22 +05:00
blender Cycles: Use special debug panel to fine-tune debug flags 2016-01-12 16:21:30 +05:00
bvh Cleanup: And one more commit... (BVH Cache). 2015-09-24 17:01:58 +02:00
cmake Cycles: Add option to directly link against CUDA libraries 2016-01-14 12:27:22 +05:00
device Cycles: Add option to directly link against CUDA libraries 2016-01-14 12:27:22 +05:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: Use proper primitive for the motion subsurface refine 2016-01-12 17:09:29 +05:00
render Cycles: Adding Hilbert Spiral as a tile order for rendering 2016-01-10 00:13:53 +01:00
subd Cycles: Code cleanup, spaces around keywords 2015-03-28 00:15:15 +05:00
util Cycles: Use special debug panel to fine-tune debug flags 2016-01-12 16:21:30 +05:00
CMakeLists.txt Remove SCons building system 2016-01-04 14:20:48 +05:00