blender/intern/ghost/intern/GHOST_ContextGLX.cpp
Campbell Barton 08974c22e4 Fix X11/GLX failing with multi-sample
Caused by D643, in fact we need to get the visualInfo before creating the window.
2014-11-14 13:43:22 +01:00

226 lines
5.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_ContextGLX.cpp
* \ingroup GHOST
*
* Definition of GHOST_ContextGLX class.
*/
#include "GHOST_ContextGLX.h"
#include "GHOST_SystemX11.h"
#include <vector>
#include <cassert>
#include <cstdio>
#include <cstring>
#ifdef WITH_GLEW_MX
GLXEWContext *glxewContext = NULL;
#endif
GLXContext GHOST_ContextGLX::s_sharedContext = None;
int GHOST_ContextGLX::s_sharedCount = 0;
GHOST_ContextGLX::GHOST_ContextGLX(
bool stereoVisual,
GHOST_TUns16 numOfAASamples,
Window window,
Display *display,
XVisualInfo *visualInfo,
int contextProfileMask,
int contextMajorVersion,
int contextMinorVersion,
int contextFlags,
int contextResetNotificationStrategy)
: GHOST_Context(stereoVisual, numOfAASamples),
m_display(display),
m_visualInfo(visualInfo),
m_window(window),
m_contextProfileMask(contextProfileMask),
m_contextMajorVersion(contextMajorVersion),
m_contextMinorVersion(contextMinorVersion),
m_contextFlags(contextFlags),
m_contextResetNotificationStrategy(contextResetNotificationStrategy),
m_context(None)
#ifdef WITH_GLEW_MX
,
m_glxewContext(NULL)
#endif
{
assert(m_window != 0);
assert(m_display != NULL);
}
GHOST_ContextGLX::~GHOST_ContextGLX()
{
if (m_display != NULL) {
activateGLXEW();
if (m_context != None) {
if (m_window != 0 && m_context == ::glXGetCurrentContext())
::glXMakeCurrent(m_display, m_window, NULL);
if (m_context != s_sharedContext || s_sharedCount == 1) {
assert(s_sharedCount > 0);
s_sharedCount--;
if (s_sharedCount == 0)
s_sharedContext = NULL;
::glXDestroyContext(m_display, m_context);
}
}
#ifdef WITH_GLEW_MX
delete m_glxewContext;
#endif
}
}
GHOST_TSuccess GHOST_ContextGLX::swapBuffers()
{
::glXSwapBuffers(m_display, m_window);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
{
if (m_display) {
activateGLXEW();
activateGLEW();
return ::glXMakeCurrent(m_display, m_window, m_context) ? GHOST_kSuccess : GHOST_kFailure;
}
else {
return GHOST_kFailure;
}
}
void GHOST_ContextGLX::initContextGLXEW()
{
#ifdef WITH_GLEW_MX
glxewContext = new GLXEWContext;
memset(glxewContext, 0, sizeof(GLXEWContext));
delete m_glxewContext;
m_glxewContext = glxewContext;
#endif
initContextGLEW();
}
GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
{
#ifdef WITH_X11_XINPUT
/* use our own event handlers to avoid exiting blender,
* this would happen for eg:
* if you open blender, unplug a tablet, then open a new window. */
XErrorHandler old_handler = XSetErrorHandler (GHOST_X11_ApplicationErrorHandler );
XIOErrorHandler old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
#endif
m_context = glXCreateContext(m_display, m_visualInfo, s_sharedContext, True);
GHOST_TSuccess success;
if (m_context != NULL) {
if (!s_sharedContext)
s_sharedContext = m_context;
s_sharedCount++;
glXMakeCurrent(m_display, m_window, m_context);
// Seems that this has to be called after MakeCurrent,
// which means we cannot use glX extensions until after we create a context
initContextGLXEW();
initClearGL();
::glXSwapBuffers(m_display, m_window);
success = GHOST_kSuccess;
}
else {
success = GHOST_kFailure;
}
#ifdef WITH_X11_XINPUT
/* Restore handler */
XSetErrorHandler (old_handler);
XSetIOErrorHandler(old_handler_io);
#endif
return success;
}
GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
{
m_window = 0;
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
{
if (GLXEW_EXT_swap_control) {
::glXSwapIntervalEXT(m_display, m_window, interval);
return GHOST_kSuccess;
}
else {
return GHOST_kFailure;
}
}
GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &intervalOut)
{
if (GLXEW_EXT_swap_control) {
unsigned int interval = 0;
::glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &interval);
intervalOut = static_cast<int>(interval);
return GHOST_kSuccess;
}
else {
return GHOST_kFailure;
}
}