blender/intern/ghost/intern/GHOST_ISystem.cpp
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

109 lines
2.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_ISystem.cpp
* \ingroup GHOST
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
* \author Maarten Gribnau
* \date May 7, 2001
*/
#include "GHOST_ISystem.h"
#ifdef WITH_X11
# include "GHOST_SystemX11.h"
#else
# ifdef WITH_HEADLESS
# include "GHOST_SystemNULL.h"
# elif defined(WITH_GHOST_SDL)
# include "GHOST_SystemSDL.h"
# elif defined(WIN32)
# include "GHOST_SystemWin32.h"
# else
# ifdef __APPLE__
# include "GHOST_SystemCocoa.h"
# endif
# endif
#endif
GHOST_ISystem *GHOST_ISystem::m_system = 0;
GHOST_TSuccess GHOST_ISystem::createSystem()
{
GHOST_TSuccess success;
if (!m_system) {
#ifdef WITH_X11
m_system = new GHOST_SystemX11();
#else
# ifdef WITH_HEADLESS
m_system = new GHOST_SystemNULL();
# elif defined(WITH_GHOST_SDL)
m_system = new GHOST_SystemSDL();
# elif defined(WIN32)
m_system = new GHOST_SystemWin32();
# else
# ifdef __APPLE__
m_system = new GHOST_SystemCocoa();
# endif
# endif
#endif
success = m_system != 0 ? GHOST_kSuccess : GHOST_kFailure;
}
else {
success = GHOST_kFailure;
}
if (success) {
success = m_system->init();
}
return success;
}
GHOST_TSuccess GHOST_ISystem::disposeSystem()
{
GHOST_TSuccess success = GHOST_kSuccess;
if (m_system) {
delete m_system;
m_system = 0;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_ISystem *GHOST_ISystem::getSystem()
{
return m_system;
}