blender/intern/cycles/kernel/shaders
Brecht Van Lommel 2ba840652d Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.

Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
2012-11-04 22:31:32 +00:00
..
CMakeLists.txt
node_add_closure.osl
node_attribute.osl
node_background.osl
node_brick_texture.osl
node_brightness.osl
node_bump.osl
node_camera.osl
node_checker_texture.osl
node_color.h
node_combine_rgb.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.h
node_fresnel.osl
node_gamma.osl
node_geometry.osl Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
node_glass_bsdf.osl
node_glossy_bsdf.osl
node_gradient_texture.osl
node_holdout.osl
node_hsv.osl
node_image_texture.osl
node_invert.osl
node_layer_weight.osl
node_light_falloff.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
node_math.osl
node_mix_closure.osl
node_mix.osl
node_musgrave_texture.osl
node_noise_texture.osl
node_normal.osl
node_object_info.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_particle_info.osl
node_rgb_ramp.osl
node_separate_rgb.osl
node_set_normal.osl
node_sky_texture.osl
node_texture_coordinate.osl
node_texture.h
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
node_wave_texture.osl
oslutil.h
stdosl.h